GNN's annual tinsel-adorned day of games began at the early hour of 1.15pm, when Joe (Berg) rocked up at my (Sam's) house with a huge IKEA bag stuffed with games. After some festive chat, we kicked things off with a swift bash at Sea Salt & Paper (my notes say Joe thrashes Sam), before we got the Crokinole board down off the wall for a blast at Canada's hardwood export. My notes say Joe thrashes Sam. Let us not dwell on these events further: a knock at the door heralded the arrival of Adam, Hannah and Arthur. While Hannah and I chatted and Arthur read his book, Adam and Joe wasted no time in blasting through a couple of games of race-to-solve-the-puzzle polyomino game, Genius Square.
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(Sam again...) By the time Catacombs ended, Laura had left and Gareth and Andrew had arrived, to find themselves drifting in the seas of Ahoy with myself and Katy. This is not one game, but two: whilst Katy and I contested areas of the sea (tiles) for points, Gareth and Andrew played a pick-up-and-deliver game of smuggling at the same time. The catch for the smugglers is that each item they deliver is then played as a wager on who, from Katy and I, would control the island they delivered to at the end of the game.
This was a salutary lesson in not giving Katy a free hand, as she loaded cannons and sailed around bullying everybody. Like it's asymmetrical cousin Root, Ahoy isn't designed to be played less than aggressively, but I was struck by explainer's curse and my lack of sea-battling prowess gave not just me, but Andrew and Gareth an uphill battle in staying relevant on the score-track. She nearly ended the game on round three, but Andrew stymied her. Not for long though: my belated flurry of dickishness was too little, too late:
Gareth 29
Andrew 25
Sam 21
Then Clank ended too - see above - and we discovered that Laura beat Joe into third place despite having left half an hour earlier. "We dragged her corpse to safety" he explained. After some interesting puddings courtesy of Katy (thanks Katy!) Steve and Louie left, bound for home, and Little Joe went to bed. The house now comparatively quiet, the remainder of us went for a series of co-ops to round off the evening, starting with So Clover.
We began well, with three sixes, but then stalled slightly, perhaps as alcohol and fatigue began to tell. Gareth's clue of hotdog prompted a lot of discussion, as we pondered sand sausage (you get them at the beach) king sausage (are they the best sausages?) or perhaps elastic sausage (they do wobble about). It proved to be elastic, but we'd not gotten there first time and having stumbled once, we did so again with Katy's clues as well. "I hate this game!" she cried. But 30/36 was a decent score. Then Andrew departed for home, and we settled on Wavelength!
This is just one of several photos where I managed to make Joe look like a lost simpleton, courtesy of the wide-angle lens, and bad timing. Joe barred me from taking any more pictures after seeing them, but mostly we were focused on a near-miss (14 points! You need 15 to win) and a second crack where suddenly we seemed to hit the mark multiple times. True, we had some extremes. But we also had some corking clues and deduction work, triggering many extra rounds and finishing with a near-record of 32 points! There was a lot of laughter too, but unfortunately at this point I was a bit pissed and I don't remember much of the details. "I've been playing games for twelve hours!" Joe cried. I'm not sure if it was a celebration or a complaint. But either way, with midnight now gone, everyone staggered off home to await the first GNN of 2023. See you then!