Wednesday, 5 March 2025
We all Shrove Tuesdays
Wednesday, 26 February 2025
Bread
Anja and Steve were our hosts last night and Joe was kind enough to give me (Sam) and Martin a lift over. Adam cycled from Easton and Louie greeted us on arrival. The first thing I noticed - after complaining that the lounge lighting didn't suit gaming - was Steve's lack of a front tooth, which prompted a fairly sorry tale of infections and operations, which Louie helpfully concluded "Then they yanked it out of his face". Steve nodded and maybe started thinking about pirates. With Anja upstairs settling Lennon, we kicked things off with the Allegedly Greatest Card Game Of All Time, Flip 7.
I began a stolidly willing-to-stick journey towards 200 points whilst Steve regularly busted, and so did Martin despite being seemingly dealt a Second Chance card (or two) in every round. He unfortunately also drew several Flip 3 cards when he was the only player left in, forced to play them on himself. Joe pulled off an actual Flip 7: seven cards of different values, which instantly ends the round and gives him 15 bonus points. He was excited for a minute but I was a bit slow with the camera.
This mini-spectacular was enough to push him past both Louie and Adam and over the finish line!
Louie 198
Adam 190
Sam 124
Steve 94
Martin 35
Steve was so upset he broke a chair. Around now the host's bread-making machine started some plaintive beeping that continued for a while as Steve wondered what it wanted, like a robot pet. I made a joke about it being needy that got mistaken for a pun about it being kneady, and we played Timeline.
As youngest player Louie kicked things off as Martin and I both pronounced ourselves happy with our cards - we just had one each we weren't sure about. Unfortunately we both got them wrong, and then their replacements wrong, and meantime Louie was bashing down the reliable combo of Emergence of the Dinosaurs and Extinction of the Dinosaurs. His young brain full of not only facts but retention, he wrapped up a joint win with Joe in pretty short order - Steve was second with one card left as Martin and I rejoiced in our shared misery.
We split into two groups. Louie was allowed one short game so he crewed up with Joe and Martin for Callisto, Knizia's iteration of Blokus, whilst the rest of us - now joined by bread-machine placater Anja, set about dicking each other over in the theme-devoid world of Inori.
Callisto follows Blokus' rhythm up to a point - keep placing your pieces whilst you still can - but here they must be orthogonally adjacent, and you have up to three towers (two at the start) to build from. Leftover pieces score you points, and points are bad.
In Inori, meanwhile, we are offering up sacrifices to <someone or other> and trying to be the most sacrificial, I guess. Mechanically it's a worker-placement game (the offerings) and you get rewards of various coloured tokens, and ways to score them: via one of the worker spots on a card, and/or if a card is fully populated at the end of the round, meaning there are temporary and reluctant alliances in order to score. I was too busy being screwed over to take pictures, but here's one from earlier:
On the left is the Sacred Tree, which also has worker offering spots for the juicy goodies there. Critical here is that the person in each spot gets to choose the colour assigned to it, which in turn will determine the worth of your tokens - if you have the most or second-most - at the end of the game. In the above example, blue and red tokens are valuable, and purple worthless.
Adam cottoned on to things pretty quickly, but it was Steve who rattled away up the track with some tactical scoring. I suffered a little Explainer's Curse and we all came a cropper of the fact I forget when Anja joined to make it four-player we should have had one less offering each! Sorry all.
While the theme is about as tangible as yesterday's fart, the opportunities for dickishness could be felt and heard in our yelps of indignation. Callisto finished with a victory for Joe, Louie went to bed and as we hit our final round Joe and Martin played Marabunta, Knizia's roll-and-write knife-fight. I took no pictures again! Sorry.
"I didn't notice" Anja said.
"I didn't notice" Adam smiled evilly.
Joe beat Martin 12-10 at Marabunta, and announced he'd won everything he'd played so far. The five of us came together for a post-10pm bash at Bomb Busters. We got off to an underwhelming start as both Steve and I made imperfect guesses, losing two lives before we'd even completed round one.
But we rallied, and never lost another thanks to our collective bomb-busting skills. But it wore Steve out, and after mulling over sawing off his leg to complete his Modern Pirate look, he actually went to bed. Is that a first for GNN? I know children have done it before. Anja stayed up with us to play So Clover, a game notable for its propensity to make everyone complain just by looking at some words.
We all had our doubts that our combos were clue-able, with Martin and I in particular castigating our fate. But in fairness we did quite well! Our first three clovers were all maximum sixers, and on Martin's we just had a mini-stumble and picked up 4 points instead.
Joe reviewed the latter part of the evening and decided that Bomb Busters and So Clover also counted as wins for him, giving him six <somewhat dubious> 'victories in a row. I think we perhaps refer this to Andrew, as Holder of the Spreadsheet, and see what he says. But either way, it was time to go home, before the bread maker started beeping again.
Saturday, 22 February 2025
Court off guard
We flew and we fumbled. Joe prompted no confidence at all when he was captain, putting his Saboteur Cat in the driving seat. Saboteur Cat got the nickname Dick Cat, sparking badly sung renditions of the theme tune to Top Cat whenever it was played. My second time at the bridge was a disaster - a series of ones, followed by an explosion.
It’s an interesting game. With only three space in an area to fight with and five players in the game, I often found myself staring at a mostly empty board, with any fights having already been decided by the time it was my turn.
And then two games of So Clover, first scoring 19/24. And kudos to whoever had the balls to clue "ornate" and "golden".
Saturday, 15 February 2025
A blue wizard and a purple giant walk into a bar
As for the game, Martin spent round one playing very small bands that scored few points but got him a lot of presence on the board, especially two high scoring areas with points of 4, 8, 10. Sam made an early move for another area with points of 0, 0, 8.
Round two was very long, with the third dragon not appearing until the very last card in the deck. Round three, on the other hand, was over very fast. Too fast for Joe who had only played a single three-member band before the round ended. His disappointing third round meant that he barely moved on the score track, while Martin built on his already impressive lead. Joe was saved the ignominy of being lapped by only a single point.
After that bruising experience, I did okay. Sam evaded most pitfalls, arriving at the final round with just one point. But this round had a special power: points now counted as double, except for the player in last place. A final twist in the tale - Sam now collapsed to 14 points while second-place Joe went clear and took the win.
Wednesday, 5 February 2025
Crowdbusting
I was hosting last night and Adam T arrived early enough that we squeezed in a quick 2-player in the form of Yokai Septet. I'd played this trick-taker before, but as a team game: the goal is to win four sevens from a deck of suits that vary in their number values. You can also lose if you win 13 tricks without winning four sevens... kinda nuts, but fun. I forgot to take photos though, so busy was I going from solid early-game promise to late-game collapse.
Sam doesn't
Martin knocked on the door first, and then was good enough to do greeting duties for the others - Ian, Katy - as we packed away. We debated options and decided on Klink while we waited for Adam H and Laura.
Despite some pithy commentary from the table, I enjoy Klink. But maybe it's not best with five, as the passing-of-cards does outweigh the taking-of-cards and subsequent fun of joy/despair it entails. When Adam H rocked up we ended the game early, as Adam T picked up a mildly asterisked win.
Sam 26
Katy 36
Martin 56
Ian 61
Katy was keen on Trailblazers and between her and Adam H they were confident they could teach it to Adam T, whose Novocon nickname Big T has sadly not stuck. For a long-running club, we have a surprising dearth of nicknames outside of 'JB' and 'Space Cunt'. Meantime whilst I made tea or something Martin taught Ian the rules to the Fellowship of the Ring, and I joined them as we set out on Chapter 5, striking up a friendship with poet-irritant Tom Bombadil: left out of the movies, but back with a bang for the trick-taking. Inevitably - or perhaps thematically - I forgot to take pictures again, but here's Trailblazers.
The road goes ever on and on and so my memories, thanks to subsequent games and a couple of glasses of whisky, are now murky over what happened with Tom. I think we initially failed and then triumphed, and triumphed again in Chapter 6. EDIT: Chapter 5. Go us! Meantime trails were being more aesthetically blazed at the other end of the table.
Adam H definitely won - 81 points - but there was drama over who had came second. Katy demanded Martin and I adjudicate over some bonuses she'd gotten, but I didn't remember the game and Martin had never played it, so we couldn't assist. After the dust settled Katy claimed second with 73 points and Adam T was back on 68. EDIT: I remembered the exchange, but got the game wrong! This occurred over the scores of Fort, a bit later.
By this time, Laura has also arrived and she, Ian, Martin and I were bomb-busting, so they started playing Fort, the game of untrustworthy friendships.
In Bomb Busters we did rather well, even if I do say so my wirecutter-twirling self. After the next mission was successfully navigated, we even got to open a box! It contained some more fun stuff, and prompted a mission set to a 15 minute timer, which we initially rushed in a mad panic (actually in fairness, this was mostly me and Laura) before attempting a second time and pulling it off with over five minutes remaining!
Then Laura watched the first half of Cat Blues before going home. This is a set (or quartet) collecting game over three rounds, with the catch being the same cards you collect are used to bid, giving it a sort of lurching rhythm - and a lot of profanity.
I took a narrow win in a very funny play, mainly because of Martin continuously ranting at my high bids. Ian was victim of the game's somewhat opaque decision space.
Martin 26
Ian 8
I'm not sure what happened in Fort. It was a bit more sweary than Trailblazers though. Scores provided verbally by Katy:
Big T 35
Katy 33
Maybe we do have another nickname after all. Laura had left by now, and Adam H was next to go. But with five of us remaining we moved on to our standard closer of So Clover. Initially Katy's clue of 'And' looked like another Just One moment, but when Big T spotted the words war and peace it came into focus. Adam T rescued my clover from doom when he spotted photo went with 'cheese'. Overall, a solid effort with just Katy's red herring denying us a perfect score.
Another excellent night!
Saturday, 1 February 2025
The Gang's All Here
In Sunrise Lane, Ian and I battled over highest buildings in the blue quarters and most coverage in the red while Joe’s longest set of buildings wasn’t enough to keep up with us as we celebrated our joint victory, inseparable even after the tie-breaker.