Anja and Steve were our hosts last night and Joe was kind enough to give me (Sam) and Martin a lift over. Adam cycled from Easton and Louie greeted us on arrival. The first thing I noticed - after complaining that the lounge lighting didn't suit gaming - was Steve's lack of a front tooth, which prompted a fairly sorry tale of infections and operations, which Louie helpfully concluded "Then they yanked it out of his face". Steve nodded and maybe started thinking about pirates. With Anja upstairs settling Lennon, we kicked things off with the Allegedly Greatest Card Game Of All Time, Flip 7.
I began a stolidly willing-to-stick journey towards 200 points whilst Steve regularly busted, and so did Martin despite being seemingly dealt a Second Chance card (or two) in every round. He unfortunately also drew several Flip 3 cards when he was the only player left in, forced to play them on himself. Joe pulled off an actual Flip 7: seven cards of different values, which instantly ends the round and gives him 15 bonus points. He was excited for a minute but I was a bit slow with the camera.
This mini-spectacular was enough to push him past both Louie and Adam and over the finish line!
Louie 198
Adam 190
Sam 124
Steve 94
Martin 35
Steve was so upset he broke a chair. Around now the host's bread-making machine started some plaintive beeping that continued for a while as Steve wondered what it wanted, like a robot pet. I made a joke about it being needy that got mistaken for a pun about it being kneady, and we played Timeline.
As youngest player Louie kicked things off as Martin and I both pronounced ourselves happy with our cards - we just had one each we weren't sure about. Unfortunately we both got them wrong, and then their replacements wrong, and meantime Louie was bashing down the reliable combo of Emergence of the Dinosaurs and Extinction of the Dinosaurs. His young brain full of not only facts but retention, he wrapped up a joint win with Joe in pretty short order - Steve was second with one card left as Martin and I rejoiced in our shared misery.
We split into two groups. Louie was allowed one short game so he crewed up with Joe and Martin for Callisto, Knizia's iteration of Blokus, whilst the rest of us - now joined by bread-machine placater Anja, set about dicking each other over in the theme-devoid world of Inori.
Callisto follows Blokus' rhythm up to a point - keep placing your pieces whilst you still can - but here they must be orthogonally adjacent, and you have up to three towers (two at the start) to build from. Leftover pieces score you points, and points are bad.
In Inori, meanwhile, we are offering up sacrifices to <someone or other> and trying to be the most sacrificial, I guess. Mechanically it's a worker-placement game (the offerings) and you get rewards of various coloured tokens, and ways to score them: via one of the worker spots on a card, and/or if a card is fully populated at the end of the round, meaning there are temporary and reluctant alliances in order to score. I was too busy being screwed over to take pictures, but here's one from earlier:
On the left is the Sacred Tree, which also has worker offering spots for the juicy goodies there. Critical here is that the person in each spot gets to choose the colour assigned to it, which in turn will determine the worth of your tokens - if you have the most or second-most - at the end of the game. In the above example, blue and red tokens are valuable, and purple worthless.
Adam cottoned on to things pretty quickly, but it was Steve who rattled away up the track with some tactical scoring. I suffered a little Explainer's Curse and we all came a cropper of the fact I forget when Anja joined to make it four-player we should have had one less offering each! Sorry all.
While the theme is about as tangible as yesterday's fart, the opportunities for dickishness could be felt and heard in our yelps of indignation. Callisto finished with a victory for Joe, Louie went to bed and as we hit our final round Joe and Martin played Marabunta, Knizia's roll-and-write knife-fight. I took no pictures again! Sorry.
"I didn't notice" Anja said.
"I didn't notice" Adam smiled evilly.
Joe beat Martin 12-10 at Marabunta, and announced he'd won everything he'd played so far. The five of us came together for a post-10pm bash at Bomb Busters. We got off to an underwhelming start as both Steve and I made imperfect guesses, losing two lives before we'd even completed round one.
But we rallied, and never lost another thanks to our collective bomb-busting skills. But it wore Steve out, and after mulling over sawing off his leg to complete his Modern Pirate look, he actually went to bed. Is that a first for GNN? I know children have done it before. Anja stayed up with us to play So Clover, a game notable for its propensity to make everyone complain just by looking at some words.
We all had our doubts that our combos were clue-able, with Martin and I in particular castigating our fate. But in fairness we did quite well! Our first three clovers were all maximum sixers, and on Martin's we just had a mini-stumble and picked up 4 points instead.
Joe reviewed the latter part of the evening and decided that Bomb Busters and So Clover also counted as wins for him, giving him six <somewhat dubious> 'victories in a row. I think we perhaps refer this to Andrew, as Holder of the Spreadsheet, and see what he says. But either way, it was time to go home, before the bread maker started beeping again.