For the second time in a week, Chris and James faced each
other, farmers at the ready, for another game of Agricola. But this time, Paul
was along for the plough ride. Literally, because Paul was dealt the
much-envied (okay, twice-envied) riding plow in his hand of minor improvements.
But first he played the clay pit and specialised in clay, threatening to
disappear behind clay as he stacked it up.
James was determined to sow some
grains this time round, but he fanned out his hands of cards and the cards told
him instead to build a sprawling farmhouse so good it could feature on Grand
Designs. In the meantime, Chris showed signs of dabbling in a bit of
everything. Again.
Paul didn’t actually do much of
anything with his hoard of clay. Instead, he was again drawn to the sheep,
collecting them up and promising them a good life (most got eaten). Chris soon
had a frenzied grain industry on the go but also did up his farmhouse, often snatching
reed and stone just before James reached for it. James’ architectural plans had
the need for reed, but reed baron Chris hogged the lot, even flaunting his reed
pond full of, erm, reed.
James treaded water, well fed as
he was with his fishing rod and his fruit orchard. Paul took his riding plow
for a spin, rapidly surrounding his sheep with fields before planting his
grain. Chris grumbled constantly that he was falling behind even as his
windmill churned out the foodstuff. But if the grass seemed greener on the
other side, it was only because James, once again, wasn’t really doing anything
in it.
New Starburst Morphs were tried
and the ceiling was stared at as the players tried to guess what flavours were
morphing in their mouths. Ever-changing they were not and Wonker-style wonder
was not achieved.
Again, the game’s end loomed too
soon over the horizon. James searched his occupations cards for a
chrono-mancer, hoping something would stop the march of game-time. But just as
he completed the most splendid five-room farmhouse of stone, he could do little
else but once again fence off his entire board as a single, empty pasture. With
no points for tumbleweeds, he knew he was doomed to last place.
Paul seemed quietly confident,
adding a few flourishes to his farming utopia. Chris couldn’t hide his frustration
at his unused squares and regretted doing up his farmhouse as much as he had.
The scoring was totted up. Paul
had done it, though only by a fairly small margin. An award-winning farm, run
from an undeveloped farmhouse, marked by an unused pile of clay. Chris’ farm
came second, all windmill and waste ground. James needs to swear on someone’s
life that he will actually sow some grain next time. But nobody especially
close, in case he doesn’t.
Final score: Paul 37, Chris 34, James 24.
A quick glance at the clock and it was decided a game of
Medici would end the night nicely. James rubbed his miserly merchant hands and
readied his pea-green ship. James’ fingertips were gold magnets and he roared
ahead, twice finding gold and having the best ship in all three rounds. Chris
was always in second place, Paul always in third.
Final score: James 170, Chris 121, Paul 115.
It's true I was grumbling but at my poor decision making. I was amazed I managed to make it close against Paul's impressive farm!
ReplyDeleteYou know, all this talk about Agricola is just going to make Adam jealous.
ReplyDeleteI'm a massive fan and because I only obtained the game fairly recently I want to play it all the time. There is an impending release of Agricola for the iPads and the like. I will probably get it but I hope it won't damage my enjoyment of the board game. Maybe I'll wait.....
ReplyDelete