A late report by James.
The Bracknell Bunch are trying to like Android:Netrunner.
It’s certainly rather swish. It’s cyber-cool. It’s mega-corporations and
hacking. What’s not to like? One could wear shades and a trenchcoat while
playing this game. But it’s not quite clicking with anyone though. ...Yet.
Since they played it last, Chris has studied and re-studied
the rules. James prepared by watching the video tutorials a second time. Boy, they’re
slick. All throbbing blue laser arrows and sound effects, with a futuristic
female voice-over. Presented like that, it gets you gasping for a game. Then
you lay it out on the dining table and it’s like when you tried to play Tron
down the car park in 1982. With a Frisbee. To compensate, James made a hacking run arrow,
using paper and a blue felt tip. If only his wife would have done the
futuristic voice-over. From behind the dining room door.
Perhaps not entirely fair that, because the game really is
supremely well illustrated. It’s just the gameplay. When you think you know all
the rules, some cryptic instruction crops up on a card and heads need to be
scratched. So this game (third time for Chris, second time for James), James
was doing the hacking – all subversive, like. Chris was the corporate giant.
James started extremely well. Chris’ servers were about as secure as an
Etch-A-Sketch left next to an unattended hammer. James was in and out and it
was all rather exciting, as everywhere that James dipped his crafty little
cyberpunk fingers, he nabbed a scoring card. He roared into the lead.
But then Chris began to seal things off good and proper. James’
gameplay ground to a halt. While new to this it does seem like you get some
cards and think, who in the world would ever use that? Even so, it’s quite
exciting to build things up and during the game, the whole thing almost
clicked. Almost.
It was quite the stalemate for a while, as James’ attacks
were fended off. His early success with the ‘sneakdoor beta program’ had been
shored up by Chris’ Hadrian’s Wall barrier. You do find yourself slowly
immersed in the game’s world. At first you feel silly saying you’re ‘rezzing
your ice’. But it seems a bit arsey not
to say it. Then you’re in the zone, spouting all the jargon. But some of the
game mechanics don’t seem to produce the fireworks you hope for. Some results
feel like damp squibs. And when James won, his first thought was merely, “Oh,
right then.”
But somehow, both players do fancy another go.
James 9, Chris 4.
Next, Agricola. Now, to be politically correct, James seems
to be Agricola-challenged. To be blunt, he’s crap at it. But he does enjoy it.
This time, he mapped out a game-plan
that would amass a frenzy of bonus points at the end of the game, mostly
through occupations. As the game rocketed to its conclusion, James’ master-plan
hinged upon Chris not using the occupation space in the last round...
Chris used the occupation space in the last round. James’
recruitment extravaganza (worth a game-winning seven points in his mind) was
blocked, so he planted a bit of grain instead. For three points.
But James had been utterly deluded. Because Chris’ little-bit-of-everything
tactics won him the game by a mile.
Looking back, James was never really in the running. Plus, Chris kept nicking
all the stone. It’s like he wanted James to lose.
Chris 46, James 31.
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