Chris and James were exhausted. Half-term dads syndrome. Chris
had hauled his family to London Zoo while James had, well, buried stones and
twigs in the garden (his son’s idea*). Less exhausting than a trip to the zoo,
but James did have to hold the bucket for the soil and was forced to watch. All
the time. “Watch, Dad. Dad, watch. Put your phone away and watch me.”
If real life was ‘worker placement’, James and Chris might
have placed themselves elsewhere yesterday. As they couldn’t, because it’s not
(shame), they were baggy-eyed and delirious by the time kids had gone to bed
and they settled/slouched into two-player conflict.
First up, Agricola: All Creatures Great and Small. James
hasn’t played this that often, so while all the symbology was familiar from the
big version, he couldn’t really remember what to aim for, and how fast to aim
for it. Chris claimed similar, though he could have zonked and been talking in
his sleep. Somehow, James assembled a neat Tetris-like arrangement of horses
and sheep. Chris developed a farm with wide-open spaces for unknown reasons.
(It would have hurt less, perhaps, if he’d nodded off and fallen face-first into it).
What would be the
worst game to fall face-first asleep into? El Grande with its Castillo, maybe?
The scores were added. James won. They compared scores to
the old scorecards Chris collects (it’s a passion) and chortled nervously at
their pathetically low scores, eyes darting to and fro, frantically trying to
spot something they’d done wrong. Something they hadn’t added points for. But
no. Shame-faced, that game was packed away sharpish.
(And Chris had spent the day looking at creatures in fences.
You’d have thought he’d have put that to use).
James 34, Chris 27.
Next up, James’ fondness for Carcassonne, the first set, was
catered for. Normally a casual game where life is put to rights through wise debate as
the tiles are idly considered and twiddled between finger and thumb; or
mercurial banter fizzes between players or they talk nostalgically about
childhood (they both had Demon Driver – and loved it (such low standards of
realism in 1980!)). But this night, chatter was subdued as they stared
bleary-eyed and tried to concentrate.
With little effect. The whole game was a bit of a botch-job
as the simplest rules seemed forgotten. James found a tile next to his Opal
Fruits he seemed to remember taking off the pile several turns earlier when
Chris had halted proceedings to check the rulebook to see if gaps were allowed.
Both players, perhaps from post traumatic stress disorder, made huge mistakes.
Chris was in constant commentary mode, regularly announcing how beaten he
clearly was, with James’ farmers dominating three quarters of the tiles.
But when it ended, Chris was shocked to find he’d won. James
had carefully dominated a large area with just three completed castles in it.
Chris got more points from his weedy little patches and won.
Chris 116, James 112.
*James’ son is 4 so there’s yet hope he’ll grow out of
‘planting stones’. One day.
Sorry about the narrating. It's my one of the board gaming deadly sins.....
ReplyDeleteDon't worry about it. We all do it, don't we? And as for worst game to fall asleep on, maybe Wallenstein? At least El grande's castle is free standing and might slip away. The castle in Wallenstein is stuck onto a green plastic stand.
ReplyDeleteI wouldn't like to fall face-first into The Enchanted Forest. Those trees are evergreen and pretty spikey.
ReplyDelete