The pull and draw of modern table top games is such that
even those that once viewed them with mild distrust begin to accept them, enjoy
them, look forward to games nights to eventually buying titles for themselves.
James has come a long way from an evening 4 years ago when
he banned me from bringing a few examples in the pub to show him. These days he
is providing lists of possible purchases to his wife for Christmas! Nice one
James! The plan for last night’s two player was his Christmas present, Blood
Bowl : Team Manager.
With the thrilling finale to the recent super bowl fresh in
our minds (Well my mind as I stupidly stayed up to watch it on a school night)
we made a bid to recreate the event albeit with bits of cardboard, playing
cards and the hordes of chaos taking on the puny humans…
With the Team Manager version of Blood Bowl the board has
been done away with and a virtual playing field has been planted there in it’s
place. Somewhat obscurely though teams are vying for dominance over season
highlights (denoted by newspaper clippings) which give the winner certain
benefits such as star players, team bonuses and general scoring bonuses. The
main currency of victory is fans which are symbolised by little flags on the
cards. In each of the 4 seasons there is a main trophy to be fought over which mostly
offers a large supply of fans to the winner and a token gesture for the runner
up.
Battles over highlight cards involves selecting players from
your hand of 6. Each player has certain abilities, like tackle, pass, sprint
and cheat. It is cheat option which really makes the game interesting. Although
there is a great deal of luck in the game, tackles are resolved by dice for
example, the cheat mechanic makes adds the element of the unknown which players
will either love or hate.
In the scoring round the cheat tokens are revealed and can
do one of 3 things, add to the players score total, add fans or get him sent
off thereby removing his total score from the battle. I found this to be fun
and not at all irritating. There was a certain amount of tension as we came to
the reveal section and realised we had either been undone or luckily boosted.
We played the first season in a semi open fashion whilst we
worked out the process. It was all very simple and intuitive and we found
ourselves reaching for the rule book only to clarify random events. Most of the
information was on the cards.
Our fortunes wavered between seasons with James marginally
winning the first and showing me the benefit of obtaining a star player. I fell
further back in the second but had a really successful 3rd and 4th
seasons as my new star signings began to repay their huge transfer fees. James
was as sick as a parrot. Obviously.
Chris – 42
James – 24
Even though this game (As Joe noted when he played it) is a
little random for its length I still came away with a very positive feeling. I
don’t mind a fantasy theme and it reminded me a little of smash up where if you
expect your best laid plans to be whipped from beneath you then it’s not so
harsh when they are. It also has that Nexus Ops feel to it whereby your best
laid plans can be inexplicably prevented by a series of unfortunate dice rolls.
No different to the much loved Lords of Vegas in that respect….
Yeah I thought there were a lot of similarities to Smash-Up when I played it (or perhaps when I played Smash Up, whichever came later). I confess the fantasy theming is a bit of a turn-off for me, or at least stops me getting too excited or invested in it.
ReplyDeleteLords of Vegas!!!
I'm going to do that whenever anyone mentions it. Have you played LoV, Chris?
Did I make a gaff there?
ReplyDeleteI've played it once at septcon. I couldn't decide whether I liked it or not. Needs another play to be certain probably.
No gaff! Just wondered if you'd played it. I want everyone to play it. All the time.
ReplyDeleteI do remember now, we both played, with Sam and Andrew. When I say remember, I just checked the blog.
Interestingly, Andrew mentions the lack of catch-up ability as a potential flaw back then, and that's been far less prevalent in more recent games - I think we're playing better, making better use of trading etc.
I say this even though my last game I finished with half as many points as the winner, Sam. But it wasn't so much catching up as falling back late in the game - I'm fairly sure my late spurt of sprawling (nice) left me open to some easy takeovers, something I should have spotted. Any way, we;re not here to talk about Lords of Vegas.
LORDS OF VEGAS!!
I'm not sure if anybody else has picked this up and I hope that you don't find this an unfair observation but I'm detecting that you have a slight inclination toward LORDS OF VEGAS.
ReplyDeleteI dunno, I could be wrong.
Did someone say Lords Of Vegas?
ReplyDeleteHey! Nobody plays Lords of Vegas without me!
ReplyDelete