On Saturday night Sally had sadly
succumbed to the bug I'd had all week, so she retired to bed early -
before the boys did, even. Unable to entice the Thursday night crew over at
short notice, I decided to take the plunge and try out A Feast for
Odin.
This is the Rosenberg of Rosenberg
games: like Agricola and co, you send out your workers (Vikings in
this instance) to chop wood and so on, but whereas those options were
plentiful in Agricola and substantial in Caverna, they are positively
multitudinous here. If you're the starting player you have
over 60 options to choose from, and it's more than a mite
bewildering.
viking footprint
What did vikings do? They harvested. They domesticated animals. They made milk, and sheared wool. They turned wool into fetching garb. They
hunted and foraged, chopped down trees and hewed stone, with which to
build ships and sheds. They went fishing. Or whaling. They went on
raids. They plundered and pillaged. They discovered new lands. They
forged weapons and set snares. They upgraded, and arranged their
bounty geometrically on a personal player board in order to avoid
penalty points. They did a whole plethora of things, and on a first
play it felt to me like our friend Uwe had perhaps tried to put too
many of them into one game...
The game moves through a number of
phases (twelve) many of which are the essence of brevity. The longest
phase - I forget which number - and the meat of the game, is viking
placement. Go out and get stuff, with the caveat that the more
rewarding spots will ask more vikings of you: there are four columns
of getting stuff, and from left to right you need 1,2,3 or 4 vikings
to take that spot. Occasionally one viking may return to you, if your
hunt was rubbish or you failed to whale. I guess they're bringing you
the bad news. You do have a lot of vikings though - a dozen by the
end of the game - so sometimes it makes sense to grab these expensive
spots.
I played as two players, myself and
Dirk. Initially my plan was to simply try out all the available
options; but two things stopped me. One was that some of the options
aren't free, but demand some kind of payment or at least a nautical
condition (ie: have a boat) in place. The other was that I got
concerned by the sight of mine and Dirk's playerboards lying
near-empty, accruing no income, and inviting a whopping negative
penalty for not filling 'em up before the end of the final round.
my board, earlyish
Dirk's board, empty. But with a sheep.
I
moved to remedy this and found - with one exception - that I had some
reasonable success at sea, being a bastard with some lucky die rolls
(die rolls! It's like Uwe is disobeying his mum).
This allowed me to gather blue stuff
(the best kind of board-filling stuff, even better than green!)
whilst keeping enough orange and red stuff to feed the hungry vikings
at my table, come the end of each round. Dirk was at the mercy of my
more scattergun decisions, but I did allow him to purchase two sheep
and - eventually - cattle as well. He also emigrated: losing a
boat, but gaining points and making his 'feast' easier to feed, as it
had less vikings knocking around.
The currency of the game - as well as
silver - is the aforementioned stuff, which you are using to
fill up your playerboard, representing your, vikingness, I guess. It
might be food, or mead, or clothing, but they are all thematically
vikingy. For all the theme in the options, this placement part is a
bit abstract/mad. But it's also what makes the game - to me, anyway -
intriguing, in the same way Patchwork and Cottage Garden (also by
Uwe, who knows how to milk a cow) are intriguing. They just happen to
be much, much simpler.
my board at game end
Dirks'
With Dirks cows producing milk and his
sheep wool, the last couple of rounds saw him suddenly holding a
veritable basket of blue and green stuff which brought him back into
contention on the boards. His emigrated ship - now unable to do
anything for him at sea - began to look like a good decision too,
garnering him 18 points to my 13 (for two ships!). Points come from a
variety of sources, but are impacted upon by uncovered space on your
player board. We scored diabolically, both of us finishing in the
red:
Dirk -7
Sam -16
And I realised despite my thirst for
adventure - placement-wise - neither of us had gone off to explore
new lands (Greenland, Baffin Island, etc) despite hearing that silver
was incongruously accruing there, as though falling out of a tern's
arse. We were both in fear of having more space we needed to fill to
avoid negative points, which was the same reason neither of us explored, or built
a shed. Nor did we garner any of the treasures. I couldn't envisage taking on another objective beyond the
one I'd started with.
And I must admit, I packed it away
shaking my head, not sure how much of the underwhelm I felt was down
to the tail end of that shitty bug I'd had all week, and how much of it was down to the game. But... in the few days since, I have kept
on thinking about this Feast and wanting to revisit it, even if it's
just Dirk and I again... In fact, it might be wise if it was just
Dirk and I for now, as I'm not sure I could explain it all yet!
So - the jury is out, for now, as to
whether this is Uwe's magnum opus or an exercise in option-based
shark-jumping. I need to go back to find out.
You should post this on BGG!
ReplyDeleteHe he. I must admit, I've been reticent about this since I saw the size of the box. I also think I'm not so into the tetris puzzle nature of these recent Uwe games. I really like the spacial puzzle element of Caverna, Agricola and Arle, and that feels more thematic to me.
ReplyDeleteHaving re-discovered my Caverna and Arle itch (I played Arle solo last night and got one of my worst ever scores!), I'd rather spend more time with those games than try and squeeze any new rules into the filing cabinet marked Uwe in my brain - it's already spilling out all over the floor.
Top marks for tackling it though Sam - you deserve to be commemorated in a Norse drinking song.
I'm keen to find out. Although when I watched one of the 'see it played' vid's that are out there I was a little worried about what transpired in your test game. Filling up that board seems like a primary device as it is in Agricola and Caverna. I might be wrong but I don't see the level of enthusiasm for it in the community as his other biggies garnered.
ReplyDeleteFeel free to write one Joe!
ReplyDeleteI totally agree on the theme element. Those games (although I haven't played Arle, I'll take your word for it) stick with the theme consistently. This is a bit of a theme/abstract frankenstein and even if I like/keep it I can't see it bumping Caverna as my favourite Uwe. I really was muttering under my breath on Saturday night! But it got under my skin in a good - or at least, curious - way too. I hope Andrew or Ian will be up for a 2 (or 3) player one Thursday soon...
*Andrew, Ian, or Chris!
Deleteor anyone. Martin?
DeleteIn your face Martin! Top of the afterthought list! Woot!
DeleteIn my case, I think it was more of a rhetorical suggestion on Sam's part :)
DeleteFair enough, It wasn't leader board anyway!
DeleteThis comment has been removed by the author.
ReplyDeleteInteresting that the words 'Arle' and 'Odin' can be *coughed* as a means of insinuating them on to the table . . . I expect that's deliberate.
ReplyDelete