Wednesday, 3 December 2025

Chieftain o' the Pudding Race

Games was back at Joe's house this week, with a fresh tablecloth ready for the hot breath of avid gamers, intent on fun. I confess I was super-tired before the fun could commence, but having missed last week I forced myself to attend - for a bit, anyway. 

When I descended the stairs, Martin and Adam T were already at the table, and Ian just removing his coat. With only Adam H now in the offing, we discussed what we could play, Someone mentioned we could just wait instead, but Joe pointed out that if we did that, Adam wouldn't arrive. And sure enough one round of Sushi Go was all it took to make him materialise, like Marley's meeple-loving ghost, out of the cool night air. 


Martin was already happily reminiscing about how shit the game is at this point, but Adam H was happy to be dealt in with seven random cards to score. There were quite a few jokes about how it was basically 7 Wonders without all the icons, but I don't remember them now. I dodged the competitive rolls of rice and concentrated on Nigiri, and an excess of puddings. It seemed to work. 

Sam 41
Joe 35
Adam T 33
Ian 31
Martin 27
Adam H 23

I was pleasantly surprised by my victory, but I have to concur that the game is pretty bland. "I could name a thousand better games for non-gamers!" Martin harrumphed. Then he thought for a moment and changed the number to a hundred, before anyone could challenge him. 

We split into two threes, with Joe, Ian and Adam H capering off around the globe in Expeditions and Martin, Adam T and I capering with marginally less frivolity towards Mordor in the Fellowship of the Ring: Trick-Taking game.




What happened in Expeditions I am unsure, as I was busy being confounded by the sneaky chapter 14 in LotR: tFotR, where we make our way through Moria, confront the Balrog and curse Boromir's feeble heart once more (discarding the Mithril shirt to make up for his shortcomings). It was a 'Long' chapter, meaning there are multiple characters that need completing, across multiple rounds, and officially the ruling is that any mis-step means you restart the entire round. But the game also does allow you to just restart from where you had got to previously, and that's what we did. The rounds are interesting, but not for the first time I felt that the long chapters feel attritional and the 'doing characters twice' option detracts from an-already flimsy sense of narrative. But at least we completed it - sort of. Our initial triumph did involve leaving Pippin behind. "I don't give a shit about him" Martin confessed. Adam and I were more of a mind to bring him along though, so we played one last round, failed, and then announced we'd won anyway. Almost as though Gandalf has his own Truth Social feed. 

Expeditions finished now too: 

Adam H 22
Ian 20
Joe 15

With apologies I missed any late drama, as I was now wrapped up in the shenanigans of Martin's latest addition, Pumafiosi, a mini-Reiner with quite nice production and a lot of dickishness. The rhythm of it is sort-of trick-taking, but instead of the winner it's the second-strongest card that gets added to a hierarchy of points cards in the middle of the table. During around, these can get bumped down the ladder (minus points for being bumped) and you've some one-use special abilities to take advantage of. 


After ten tricks are played the rungs on the ladder score, and Adam T gets lots of points. My catastrophic middle round and Martin's feeble third round meant there was only ever one winner. 

Adam T 45
Martin 31
Sam 30

They'd now finished Expeditions and were playing Ra. 


And I was feeling the pace of all this fun and threatened to leave, so Martin coaxed a game of Jungo out of me. Adam took to this very quickly as well, winning the first round in no time before Martin took the second. Then Adam added the third and hit the two-rounds-wins victory objective! I do like Jungo. Any game where you get to say the word 'invoke' can't be all bad. 

Martin and Adam began setting up Agent Avenue as I headed for home, which is where Joe takes over the story...




Joe here, thanks Sam. Ra weaved its relentless way towards the end of the ancient Egyptian era, and it was, as it always is, gloriously tense. Ian was on course for the win, but a generous final epoch plus winning sun tiles gave me the late running. "I'm rubbish at Ra", sighed Adam H, in a similar intonation with which he'd announced "I love this game" after beating us at Expeditions earlier. 

Joe 60

Ian 44

Adam 27

By now Sam had gone, and both Adams made noises about leaving. In the end only AH did;  AT stayed, coaxed by the promise of So Clover. Martin threw a cardboard spanner into the works, brandishing Llama Llama, but as he began the rules, Adam wrinkled his nose and said "Shall we just play So Clover?" And so we did. 

We acquitted ourselves decently, with a score of 22/24, only undone by Ian's perfectly reasonable paring of coil with wind, which we all read to rhyme with binned, not bind. Doh! 

I was pleased with my clue of magazine to go with ammo and life. And with that, the bell tolled, and the lights faded on another Tuesday night. Earlier than is perhaps usual, but with a full Sunday of gaming in the offing, in the form of Decacon, we all needed to get some rest.

 

ChameleAnja

Please welcome Pete to blogging duties! This is last week's report, 25th November) 

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Tuesday approached as it usually does, and Steve enquired if anyone would be up for Fishponds games.


He emphasised games based *in* Fishponds, and not based *on* Fishponds, so I (Pete) was relieved to find that plenty of other gamers weren't put off by this, and eventually by confirmation  that wellies were not required.

Joe, Martin, Sam, Adam and Katy began by playing Mü, only briefly pausing to debate whether the title was a cat-noise or a cow-noise.

Joe advises Martin was leading, but they called it early after two rounds with Sam feeling increasingly exhausted/unwell and kindly dropped home by Joe. Perhaps there will be a rematch this week? (and it might even be reported more promptly! 😆)

At the other end Steve, Anja, Louis and I deliberated a little more. I was tempted by Broom Service but we decided it would probably be a bit long. Steve suggested Magic Maze, but expressed concern that Anja would not take to a silent co-op. Anja was speechless. Whether this was indignation, practice or demonstration, we elected to play Chameleon instead.

For a rulebook of two A6 pages Steve & I found this surprisingly unintuitive at first, though he had the excuse of being without glasses and well and truly blocked into a corner by the throng of gamers.

Once these were obtained we got into it quickly- all but one player (the titular Chameleon) are let in on a secret word from a list, then all have to give a clue to it, before voting on who the Chameleon is. The Chameleon has to either conceal their identity fully, or has an out if they are caught but can guess the secret word (hence those in the know can't be too precise).

Pretty tough on the Chameleon if they are going first and have no clue whatsoever, but it seems with a bit of luck, vagueness and sowing doubt the Chameleons did pretty well. When I say Chameleons, I mostly mean Anja! Even when caught once she escaped.

From being unsure if it would work, I enjoyed this, I think having that bit more structure makes it a bit less fragile than more freeform similar games like Spyfall and something else I've forgotten. I even escaped once, mainly because I could frame Steve as his chosen word turned out to be suspiciously similar to mine...

We elected to wrap up at the same time as the others, with Anja leading on 3, myself on 2 and Louie and Steve tied on 0.
Thinking about it, I don't believe we successfully captured a single Chameleon- interesting! Would be good to go a few more rounds and see how common that is, and how it would turn out with everyone getting a go.

While Joe was gone and with Sam and Louie departed for the evening the rest of us all played Martin's Bluffit.

This prompted Steve to enquire just how many games Martin owns that consist largely of decks of cards with numbers on them. It certainly seems to be a rich design space - I suspect it would take us quite some time to play through them all. Guesses in the comments? 😜

In this one we were starting with identical hands to bid for a row of cards in the middle, or perhaps to secretly compare with another player to try and steal their claim. And then repeating again to compete for the cards we'd just bid with.

I can't remember if Joe returned in time to witness a dramatic finale with Martin stealing a card to sneak ahead of Anja, only to discover that Steve was still slightly ahead.

We then split again to create a Doppelkniziatisch.

Martin, Joe and Anja made coloured glass in Mille Fiori, which I don't know and only caught a few glimpses of. It appeared Martin had the corner of the board nearest him tiled / glazed / whatevered pretty much entirely green. This appears to have been quite successful:

Martin 225
Anja 204
Joe 192

Meanwhile Adam, Katy, Steve and I launched cats into space by rolling dice in M:LEM, while Molly investigated the box for spaceship potential.




We didn't necessarily get that far into space- Katy definitely dominated the first planet; other cats did make it further, but none to deep space.



I think I got the ship closest, but then I was following a previously trodden path in a new game; take risks early on while figuring out how it works, then take more risks to try and catch up. I was relieved that cats lost to space return to your pool of possible recruits, though feeling thematically a little perplexed. I was glad Molly was much more interested in the box than the fate of spacefaring cats.

Adam's cats fared much better, and I think he surprised us (well, at least Katy and I) a little with how fast he had all his cats successfully disembarked to triggered the game end. However, Steve had again scored slightly higher.

Steve 26
Adam 22
Katy 21
Pete 12

Despite some muttering about heading home we elected to sneak one round of So Clover! We flew out of the blocks with Joe's clover solved correctly in about 30 seconds. The group did a good job with mine as well, but from a start of 12/12 we then came a bit unstuck, despite a willing feline helper.




Birdshit for pigeon/award was inspired, and I very much liked Rapunzel for hair/building. Boxing/landscape was indeed a tricky one though..

I don't think the overall score was that bad that we should have deliberately forgotten it, but it seems possible- can anyone dredge it up from their memory?

Thanks again all and especially our hosts for another great evening of gaming 🙂