Wednesday, 21 January 2026

Nutritious Scarecrow

Anja and Steve were our hosts last night, and Joe was on driving duty: picking me up a little after 7 and then Ian and Martin en route. Joe insisted he knew where he was going and he mostly did, only losing the thread at the final corner, questioning "Where am I?" in a way that suggested maybe he was reflecting on bigger things than the geography of Barton Fields. But moments later we were relieved of any further existential concerns and in the house, where Arthur and Louie formed semi-adjacent participants for the first game of the night: Perfect Mismatch. 


This is a weird party game where playing co-operatively (there's also a competitive variant) one player is trying to successfully clue the others to one of six possible words on a card. The catch is that the clueing is bizarrely restrained to a series of spectrums - sort of - where the extremes are completely unrelated attributes. Is a scarecrow more unbreakable than it is nutritious? Is a career more legal than it is daytime? Ian, Joe and Martin all took turns clueing as Anja joined us for the finale. We had mixed success, succeeding with maximum points only once but avoiding the ignominy of placing the right guess in the worst place. 

Steve was briefly glimpsed but still focused on settling Lennon, so whilst Louie and Arthur began building a den we split into groups of three and four. Adam wanted a Cascadero rematch and so Ian, Martin and I joined him for that. At the other end of the table, Joe talked Anja and Pete through Sunrise Lane, and the mini-Kniziathon was underway. 



Cascadero had a cagey start - nobody wanted to be the first to offer up points to someone else, so the envoys were largely eyeing the towns from a safe distance. Then when things kicked into gear it transpired we were talking different strategic approaches. Adam was harvesting seals as much as he could, working towards not only that three-point bonus but a late-game salvo that would catapult him up the track. Ian and I were probably more tactically-minded, trying to nab opportunities as they arose. Martin didn't pick up a single seal all game, but we naively let him generate a lot of farming income, and he built a huge early lead. 



Sunrise Lane ended around the same moment as Lennon's bedtime, with Joe taking the win:

Joe 108
Anja 94
Pete 90

And with bedtime also, which Steve appeared. As we were still mulling, occasionally to excess, in Cascadero, they began playing Indigo, a game I've never played but thought it looked a bit like Tsuro. "It's Knizia does Tsuro" Steve confirmed later. 


Or in this case, Anja does Tsuro:

Anja 10
Steve 8
Pete 7
Joe 3

In Cascadero we were now coming to a grand finale - grand for Martin anyway. I briefly caught him only for our resident Kniziaphile to surge away once more, reaching the top of his track just in time before the game ended as we ran out of envoys. Adam's seal-powered surge was impressive, but there was no victory this time. 

Martin 47
Sam 41
Adam 36
Ian 28

Adam and Arthur now said goodbye and made their way home. Louie delayed for as long as possible but the Dalton-Dale hammer came down and he was packed off to bed. The Indigo quartet played Indigo again! 


As Ian and I went from taking a pasting by Martin in one game to taking a pasting by Martin in another: this time, Gazebo. We tried a new board, with 'raised patios', the specifics of which are interesting when you play but too boring to list here. 


As with Cascadero, Martin had a strongish lead mid-game, we caught him near the end before he surged again. I had an outside chance of pipping him to the post with my last turn, if by some wild chance he had no blue on his dominoes. But he did, and instead of a triumphant victory I shunted myself from second to third. Fucking gazebos. 

Martin all gazebos erected!
Ian - two gazebos still in their packaging
Sam - three gazebos thrown across the lawn in a tantrum

At the other end of the table, Indigo had already finished:

Joe 10
Pete 8
Anja and Steve 7 each

And they were blowing each other up in Light Speed: Arena.


Joe won this by Griffithesque margins, with Steve baffled by what just happened. 

Joe - 25
Anja and Pete - 15 each
Steve 12

"It's a silly game, but I like it" said Joe, reholstering his space blaster. I tend to agree, even if you spend longer scoring than you do playing. 


Now what? We shuffled seats with Martin Joe and Pete teaching Anja Gang of Dice and Ian, Steve and I playing Misfits. Here are the three hand positions of the former, illustrated by Anja (whut) Martin (er) and Joe (hah).  


There was to be much drama in both games. At our end of the table both Steve and I made it to our last piece more than once, only to have things collapse on us. Ian at one stage seemed to have All The Pieces, and we confected something so top-heavy that the Gang paused their Dice to watch in wonder. 



Meantime in Gang of Dice Anja found herself on the receiving end of fate's indifferent attitude to plucky against-the-odds dice-rolling, almost entirely bereft of dice halfway through the game. But though I missed the finer details, she staged an incredible recovery - just not quite enough to catch Joe. 

Joe 48
Anja 46
Pete 39
Martin 29


Misfits finished at the same time, after an epic of wild swings and roundabouts. In the end it was Steve who took the win, after Ian and I both knocked things over one too many times. 


There was loose talk of getting Perfect Mismatch out again, but was no time for an all-person closer with the hour now gone eleven. After a brief consultation about Steve's facial hair/lack of, it was time to go home. Thanks all. 


Tuesday, 20 January 2026

Just F(Inis)hed

Here's a belated report of the January shenanigans back on the 4th from Pete!

I arrived to Steve and Anja's on the final Sunday before returning to work, still pretending it was full the Christmas holiday, to find a stack of games on the table for potential selection.

With a whole afternoon before us (there is some foreshadowing here) we (Adam, Anja, Steve & I) selected Inis. We took a little while on the rules, as Adam hadn't played before and the rest of us not for a while, and then started drafting our action cards.

Steve & I both chose to further delay getting into the action by passing our first turns, which Adam professed to be baffled by (pick your guess as to the endgame conclusion now).

The first part of the game seemed to mainly consist of Anja stocking one side of the board with citadels and repeatedly filling them with orange clans. Meanwhile Steve or Adam built some sanctuaries and Adam also held quite a few festivals. I'm not really entirely sure what I was doing. I recall feeling peturbed that I had to keep passing good action cards to Steve, but I don't recall achieving much with the ones I decided were better to keep 😂.

With time advancing we decided we had better pause to arrange dinner - which turned out to feature a succession of challenges including the initially chosen fish-and-chip shop being shut, and the backup choice requiring cash only, requiring various forays. Those of us in the house cleared Inis off the dining table to make way for for a very nice dinner.

After eating we then played Just One to include everyone - so now Lennon, Louie, Laura and Arthur to bring us up to eight.  We got a couple wrong early on but recovered to a fairly convincing win. I don't think I've played it with that many before and we seemed to eliminate less words by duplicating clues than I expected. In fact, I mainly remember it being useful that Adam and I had doubled up on 'diplomacy' as a clue for 'panda', as it turned out this would not have been a helpful clue..

Next Steve, Adam, Louie and I selected Tsuro. Adam and Louie stayed clear of trouble to start with while Steve and I went down one side. The timing worked well for me and I sent Steve off the board before nearly flying straight off of one corner. Fortunately I was able to turn round but then found myself heading for Adam. Meanwhile Louie had achieved a diagonal across to the far corner. Adam and I crashed straight into each other with Louie finishing the winner.

We then performed some successful tectonic shifting to bring Inis back to the table, and resumed with Anja's hoards of orange clustered around the capital and to one side.
The game did reach a climax in fairly classic Inis fashion. I reluctantly vacated the hills and managed to seize the capital, and together with a deed I briefly met one of the winning conditions by ruling over 5 clans. However I didn't hold it long enough to even take a pretender token as Anja and Steve both contested it.

It looked like Anja or Steve could potentially win, before we all realised that Adam had timed his plotting to perfection, making his bid for leadership just as everyone else had largely exhausted their action cards.
An excellent debut win, though long-term stability of ruling various quarrelsome clans in a hotly contested capital has to be questioned.. And where is the food going to come from, with hardly anyone left in the countryside?



We then finished with a fairly successful round of So Clover! - 6 on Anja's, and then 4 on everyone else's. I think my favourite was (Steve's?) escalator for ladder /luxury.



Another very fun afternoon, but then back to work - hence finishing the blog taking a while!

Four gazebos in one day

 “You're early,” said Sam as he opened his front door. Technically, I was late but I had been too pessimistic in my ETA and had arrived a full six minutes before I said I would.

Inside, Martin, Ian, Adam H and Joe were just starting a game of Pairs. Continuous Pairs to be exact. Ian ended the game as he collected more than 15 points and Adam, who’d been doing very well, was disappointed that there was no winner, only one loser.

Since there were six of us, we split into two groups of three. At the far end of the table, Sam, Ian and Martin played Gazebo. This was a “new” Knizia game - a reskin of Qin, but I guess someone decided that it was less like a territorial battle for China and was more like making the biggest gardens.

The game requires that people put down tiles, trying to make areas of the same colour into which they can place gazebos. A single gazebo is in danger of being overtaken from neighbouring gazebos with a larger area, but a double gazebo is safe. The idea of the game is to be the first to get rid of your gazebos. 


They played twice:

Sam 0 gazebos left
Ian 4
Martin 5

And then 

Martin 0
Sam 4
Ian 5

Meanwhile, Joe, Adam and I played Ponzi Scheme. This game involves picking up money with impossible terms of repayment. I was bemused by the player aid, with its grey text on a grey background, but the game is simple enough that I didn’t need it. 

Adam was cautious throughout,  whereas I was the first to pick up a big card in round 3. Adam also excelled at trading, and he soon had a column of yellow buildings in front of him. Buildings are how you score points in this game but I was mostly selling them for money to pay off my debts. 


This explains the gulf in scores - the game suddenly ended when Joe admitted that he'd miscalculated a transaction and now couldn’t afford to service his debts. 

Adam 24
Andrew 4
Joe 0

At this point,  we rearranged our seats and games. Sam brought out some chocolates: only slightly sqaushed and discoloured with age. We still ate them. 


Meanwhile, regarding games: Sam, Adam and Ian played Cascadero while Martin introduced Joe and I to Gazebo.

Cascadero ended with a win to Sam, "and after all that complaining," he admitted.


I start badly, focusing on blocking Martin and Joe without having a plan of my own. Despite a good move in round three that removed two enemy gazebos (not a term you get to use very often in everyday life) and placed three of my own. But it was too little too late and Martin marched to a win. 

Martin 0
Joe 5
Andrew 10

We set up again. I was determined to erase the ignominy of the worst score of the day, a played super cautious. As indeed did Joe and Martin. We were so focused on not opening opportunities for our opponents that a third of the board lay untouched for most of the game. 


It ended with Martin stealing a territory from Joe, allowing him to place his last gazebo. 

Martin 0
Joe 2
Andrew 3

By now, Adam had left. Sam and Ian played Toy Battle and Sam won. They'd set up to play again but I left before any victor could be decided. 

Sam informed me late of two games of So Clover with scores of 22 and then 21 out of 24. Oh, and before I'd arrived, Martin had beaten Sam at Bombastic and then they'd all played a 1-round game of Jungo that Sam won.




Thanks all, another special evening.

Wednesday, 7 January 2026

Steaming Mad

At one stage it looked like last night's GNN would be just Martin and myself, so decimated were we by festive colds, but then Pete put up his hand, my friend Vincent said he could join us and at the last moment Adam H materialised as well. Whilst this drama was playing out its finale, Martin and I were playing Bombastic. 

the worst ever pic of bombastic

This is basically an evolved tic-tac-toe, as one player is noughts and the other crosses. On your turn you can either utilise a card - which lets you peek at/reveal/swap/shuffle the face-down tiles - or, if you're confident/optimistic enough, you can Go For It, which means flipping three in a row and hoping they'll all be your symbol. If they are, you win. If they're not, the game continues. Unless you reveal a bomb, in which case you instantly lose.  Martin won two of our three games, with my second-act triumph as bombastic as I ever got. 


boom

Pete and Adam now arrived and we debated what to play. Martin and I had already gotten halfway through setting up EGO before realising neither of us knew it well enough to teach coherently. We settled on Steam Power, and Vincent arrived to greet three new faces and take on an instant rules-teach. 


Fortunately, there are basically three actions in Steam Power (well, there are five, but only three get used with any regularity). Build track, build factories to produce cubes, fulfil contracts to 'deliver' said cubes along links in the network. It's Railways but condensed down into an hour or so. 

After we'd all taken two turns, Martin remembered that each turn gives you two actions rather than the paltry one we'd had, so we defaulted to the game's suggested method and sped up a little. I speculated that maybe early factories on other player's networks could be viable, but I bottled actually trying it. Adam took the plunge and later regretted it, as he and Martin built competing networks down through industrial-age Germany. Vincent focused on the collection of red-cube towns in the east, and I skirted the south, but it was Pete who played the most coherent game, as he began completing contracts and seemed to have all the cubes he needed in his own cities. Visually, the game - already busy with three - reaches overwhelm at five players. It's hard to see what the hell is going on anywhere. 


As the game closed out I'd been assuming that Pete was going to take a debut win. But it was the green trains of dickishness that took the laurels after all. At least the first player in turn order didn't win again - although as the first player was me, maybe that doesn't say that much. 

Martin 37
Sam 35
Vincent/Pete 33 each
Adam 27

We moved on to Texas Showdown as Vincent and Pete took on another learning of rules. The opening round was tight, with all of us taking enough hits to keep the scores close. 


Then in round two Vincent went into an orange-flavoured death spiral, and I almost outdid this in the final round with a spiral of my own, ending the game with a flourish, albeit an unplanned one - like falling down the church steps on your wedding day. 

Adam wins!
Martin 2nd
Sam can't remember the other scores, but was last behind Pete/Vincent

It wasn't horrendously late but after the main course of Steam Power and the combative tricks-are-bad vibes of Texas Showdown, Adam took his leave. Vincent almost followed him out the door, but we persuaded him to stay and try So Clover. Then Adam returned! "It's pouring down out there" he said, sitting back down. I poured the non-drivers all a whisky and Martin talked Vincent through the So Clover silliness. 


I really struggled with my combos, scratching my head at quilt/revolver (eventually plumping for maid) and then taking an age to finally invent a word - inkists - for tattoo/branch. Unsurprisingly, my clover did not merit a 6. 

We began rather well though, with Martin and Vincent's leaves both harvesting maximum points (I particularly liked Vincent's neck for pigeon/blue) but as the whisky glasses grew lower in content, so did our success rate, following my 4 with Adam's 3 (we somehow missed fairy/hero for Puck) and then being bamboozled by Pete's clover, which seemed to have multiple options for three sides and none at all for the fourth (what does one write for boxing/crossroads?)


Nevertheless it was a great way to end the night, as always. Not a marathon session, but a lovely confection of games and people. Hope we'll have the absentees back next week!


Thursday, 1 January 2026

Swapping Secret Santa for Secret Hitler

Big T was first to arrive at my house for Christmas games yesterday, as we kicked off a few hours earlier than usual at 1pm. Joe was hot on his heels so after a brief catch-up and coffee, we reasoned that it would be silly not to start playing games, so we did. Joe brandished Take Time at us and we jumped in.


This is a fun little Mind-esque game of playing numbered cards around a clock face, with the not-insignificant caveat that each segment, going clockwise, must be of the same or higher value than the one previous. Add in a couple of extra wrinkles and that's pretty much it: but with no communication allowed after you've seen your cards, success proved occasionally elusive. Did we succeed on that final round? I don't actually remember now, but either way, Katy arrived and we shifted gears into sentient vegetable heroism with Potato Man. 


There was just time for a one-round game (won by me) before, as if summoned into being by Adam - compare above and below images - Pete turned up. 


We played another single-round game (won by Big T) and then Adam H and Laura arrived, so we split into teams and broke out Phantom Ink. Joe and I were the clues, with Joe's team at a slight numerical disadvantage (Joe, Pete, Big T) as I clued to Laura, Katy and Adam H. 



Our first word was Pancake, and despite my spelling confusion, our team's question of Who would dislike it was very helpful as I started <mis>spelling CELI(AC). When asked for a nickname I clued CRE(PE) and from there it was a straightforward victory. We went again with the Adams now clueing for the same teams, and midway through the game Chris arrived to bolster the numbers, joining with the short-staffed Pete/Joe/Big T gang. Unfortunately we lost our most coherent decoder shortly after, as Laura had to go off and escape from a room in Cabot Circus, and Katy and I spent most of our time looking at each other in confusion as Adam regarded us with a mix of long-suffering sympathy and crestfallen disappointment. We did figure out Snow, but our shot in the dark simply negated any opposition doubts and they guessed, correctly, the answer was Snowball

We realised with a large afternoon stretching before us we could now play some big ol' chunkers. Big T proffered The Barracks Emperors and Joe Chris and Katy leapt in to join him. I played the Christmas sympathy card to get River of Gold on the table and Andy Mosse arrived to find himself dealt in to it, charitably sitting down to an immediate rules-teach. 


In River of Gold, we're sailing up and down (well, repeatedly down, thanks to Rokugan's curious looping geography) the river and establishing trade routes. Despite the madness of the board, River of Gold has a certain simplicity to it: there are only three actions to choose from: move your boat, build a building or deliver to a customer. The goal is to move yourself up the six influence tracks to the east of the river, and the main difficulty we found with the game is remembering to roll the die at the end of your turn instead of the beginning. 

Andy took the laurels here, with Pete second and then myself and Adam lagging a short way behind. 

At the other end of the table, the Barracks were echoing to the sound of a lot of profanity, with Katy summoning her insult of choice for Chris as he did something or other she objected to. There seemed to be a lot of objecting, in fact - the game is a trick-taker of sorts but with a board where cards are laid and prizes - using the word loosely - to be surrounded and claimed. This chicanery continued as River of Gold finished and we began playing Poison. 


This was also new to Andy, but he took to it with his standard zen vibes and nearly followed his River of Gold triumph with a second win, but I just pipped him. 

Sam 13
Andy 14
Adam H 22
Pete 34

Around now the Barracks Emperors concluded as well, and Katy celebrated her debut victory by going off for chips, abetted by Joe and Adam. When they returned, Andrew was with them as well, like the fourth wise man, proffering a festive bottle of ketchup. We paused for dinner. 


After that, Joe suggested Secret Hitler and we split into liberals and fascists. Katy wanted to know if, should she be dealt into the fascists team, she could sabotage it. Joe admitted there was no rule against it, but it could get confusing. And in fairness the game was confusing enough with Joe and I not spotting that each other were fascists and me being convinced Chris was, even though he hadn't opened his eyes. I knew Katy wasn't because she seemed to be enjoying herself.  


I'm still not 100% clear on how the game works, but I did grasp that we all take turns being the president, and the president nominates a chancellor, and then there's a vote and then the president gets some cards and passes two to the chancellor to choose one of, and after this either a liberal or fascist law gets passed. There's enough fog over proceedings that nobody can be totally sure who is who, and Andy found himself shot dead simply for having the temerity to chat in chambers. Then Katy shot Big T who was Hitler and so the liberals won - perhaps for the best in these popularist times, and certainly for Katy's disposition. 

Laura was returning imminently so we split into three groups, with the Fellowship trick-taker, Babylonia and Mille Fiori spread across the table. But now I will hand the reins to our default note-taker and blogger, Andrew.

*

I was walking towards Sam’s house when I was caught up by Joe, Katy and Adam T. I was astonished as the coincidence of all of us arriving at the same time but this was soon explained when I saw the bags full of portions of fish and chips. I had got here just as people were breaking for food.


I had just eaten, so I watched while the gaming table vanished beneath unwrapped papers and various deep fried comestibles. The chat revolved around games, trying to think which games would work with non gamers. Joe told us about a game where you’re given a word and have to guess if it’s a Tolkein character or an antidepressant.

After the food was finished and the table cleared, Secret Hitler was brought to the table. As Sam has already said, it’s a social deduction game, it was capable of allowing all of us to play. In this game, the liberals have to detect the fascists - as determined by drawing an envelope with your secret identity within. And if that weren't enough, one lucky (?) player gets to be Hitler.

I'll be honest, I didn’t really get it. I was a fascist and, as such, I knew that my partners were Joe and Sam but it later transpired that Sam didn't know about Joe, since they were sitting next to each other and couldn’t see each others’ secret signal at the start of the game . Additionally,  Chris kept passing fascist policies. Maybe he was also a fascist and I hadn't noticed, I thought, or maybe he's passing fascist policies because they give the player a little special action. But then Chris, using a special action, assassinated the liberal Andy M, so then I was quite convinced he was a fascist and I’d missed it. Sam voted against himself as President. “I changed my mind,” he explained. I was bemused.


In the end, Katy was the one who identified Adam T as Hitler and killed him, and the game ended with the liberals victorious. It was quite sedate, apparently. Previous (non GNN) games have been quite rambunctious, we were told. Maybe it was the chips, but it was all very low key. I had no idea what was going on at all.

Next, several people adjourned to the front room to choose a game, and Pete came back with a £10 note in his hand, making us all wonder what was going on in there. We hear from Laura that she’s on her way and so we devise a system in which we set up three games and she can join any of them once she arrives.

The choices in this devillishly complex method was Fellowship of the Ring (Adam T, Chris and myself), Babylonia (Sam, Adam H and Pete) and Mille Fiori (Hoe, Katy and Andy M). Although once Laura had arrived, both Fellowship and Babylonia had begun so she joined Mille Fiori. She seemed happy enough.

In Fellowship, the three of us took on Chapter 16 - a tricky hand for a trio containing two relative newbies. But we persevered at Adam’s behest (he wanted to complete all 18 Chapters before the end of the year) and, after three attempts we nailed it! I was quietly smug and keen to try Chapter 17, but Adam checked the game and discovered the next bit was Chapter 16a and looked like quite a long endeavour.


Since Babylonia had finished at the same time as us we decided to leave 16a to another day.

Sam 163
Adam H 156
Pete 127

I remember remarking that Sam’s position on the board didn’t look like a winning one - a couple of small disparate areas, until Pete pointed out all the cities Sam had taken with his strategy.


Mille Fiori was still in full flow, and I heard Joe take a turn that went on for so long that he apologised halfway through.

The six of us played Fuji Flush and I was quietly confident, since this game is - for some reason - my strongest game. Back when we had a Division charting our results, I had a win rate of 50% which is odd for a luck-based game that usually plays five or more. I didn’t say anything, in case I made a target for my back. Plenty of dick points on display and poor old Pete seemed to have a hand made up entirely of 2s and 3s. And I won again, adding my final card - a 7 - to an already existing chain of 7s.



Next up, the six of us bided our time with 6nimmt. Adam T was hesitant to play, but didn’t have the energy or inclination to veto it. And a good thing too, as he ended up a comfortable winner.



Adam T 12
Pete 23
Adam H 24
Sam 32
Andrew 39
Chris 41

And talking of comfortable winners, here are the results from Mille Fiori.


Joe 239
Katy 217
Andy M 167
Laura 154

Joe, Andy M and Adam T left at this point and the six of us played Ito, using the chevrons from Fun Facts as a handy way of keeping track of everyone’s numbers. The categories were vague enough for some details to be clarified. Is a “popular villain” one who is generally beloved by the public, or just very well known? Good job we did check, because we got that one 100% right.






Another curio that this game threw up was when Sam’s reply to “Things that give you goosebumps” was “thinking about goosebumps”. This is about as close to breaking the fourth wall that real life can get but then Sam explained that when he started to think about what might give him goosebumps, that itself gave him goosebumps. Perfectly valid, I suppose.

Things that give you goosbumps - the lower reaches of the scale

After that, I had enough in me for one last game. We split into two groups. I played Katy and Adam at Biblios, and it went pretty much as you might expect. Halfway through I got that sinking feeling that I wasn’t very strong in anything, but it was far too late to do anything about it. And I was right. Amazingly, though, no one finished the game with any orange cards at all, meaning that die was discarded, unscored.



Katy 5 (plus brown die)
Adam 5
Andrew 0

The other end of the table played Soda Jerk which I'm afraid I was completely oblivious to.

Whiskey and soda jerk, anyone?

With that, I was done. Many thanks to everyone for another exciting year. I’ll hand back to Sam for the final part of the blogging.




*

After Andrew left we were down to a quartet - or at least I thought we were. We set up for Misfits and and then saw Pete was quietly watching us, as though not wanting to interrupt. He'd decided to get a later train home and so we redistributed the pieces and set about it. I criticised Katy for going gong-ho saboteur on her very first turn, but the structure survived, long enough to grow big enough that when it collapsed on Pete and later Laura, they were handed enough wooden pieces to start a small fire. 


Chris then drove Pete off to the station and we were left as a trio. And what better way to end the evening than three cracks at So Clover. We kicked off with a 13/18, did about the same in the second game and then finished off with a triumphant 18 in the finale, by which point Katy was sure we had played four times but Laura and I demurred. 


Now a whisky or two to the good, there was even some post-game chat comparing dysfunctional families and putting the world to theoretical rights. Midnight was not tremendously far away by this point, and after a full shift of gaming, it was time to say goodnight. Thanks all for coming, it was epic!