Those cards in Agricola. They ain’t half bossy, aren’t they?
You fan them out and do as you’re told. Or woe betide.
They told James to slaughter sheep. A lot. Use them and
churn out butter, slaughter them, cook them up in a gypsy’s crock. The
hedgekeeper, stablemaster and woodcutter would between them ensure there was no
escape. The cards had decided. This could stand up in court.
Meanwhile, Chris had seemingly been told by his cards to
make two tiny pens which acted like little funnels as he sporadically
air-dropped cattle into his fireplace. James wanted the cattle, but no. Chris
kept nabbing them to serve up an all-you-can-eat-buffet for his massively
overbred farming family. He kept shaking his fist at his hand of occupations
and James felt assured Chris’ huge empty spaces would work against him. Though
James’ plans had faltered a little. The cards wouldn’t be pleased.
But then... Was it a herd? (Nope, no room). Was it the
plane? (Nope, Chris wasn’t going to use that card). It was Super-Plough. Yup,
Chris finally dragged out his riding plough and filled his farm with fields.
With a well-developed farmhouse and a massive family, fed with minced cattle,
Chris won.
Defeat for James. He doesn’t blame himself. It was on the
cards. (He’s easily led).
Chris 43, James 27.
Then a quick blast at Roll Through the Ages. Chris was
playing well. Then, four skulls and an invasion. So he brought the game to a
quick close, meaning even James’ grab at The Empire wasn’t nearly enough. A
thrashing.
Chris 28, James 18.
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