Wednesday, 11 February 2026

Bridge of Sighs

Anja and Steve's was the venue last night, as the rain returned to Bristol once more and I picked up Ian and Martin en route. We arrived to find Anja and Louie and also Ross, who I briefly thought was a newbie only to discover he was there to plumb, as our hosts had been without water for two days already. Fortunately, Ross was to prove successful at plumbing in short order - I was getting nervous about the possibility of bathroom trips being eliminated - though he chose not to join us for the evening's entertainment, but instead go home. By this time, we'd already failed twice at YUBIBO.


It's very much a game that requires a certain type of investment. As Pete pointed out, it's as much about endurance as dexterity, as keeping your hand in a certain position for x amount of time whilst various sticks lean on it isn't a Tuesday night staple. But it was fun. 


By now Steve and Lennon had returned from rugby and Anja set about household duties as Steve joined us for a crack at Link City. We began well with Ian as mayor, getting everything right. Then our successes were rather more mixed around the table, until final mayor Joe got 4 out of 4 to right some wrongs and transform our fortunes from workaday into a high score: 40 points and officially Wow City. 


Martin remained a little indifferent to the game, but I really like it. Although I also like his suggestion that the mayor choose the locations as well. Let's try that next time. 

We now split into groups with Joe leading Ian and Martin off to Sunrise Lane, and Pete talking Anja and I through the rules of 1am Jailbreak, the somewhat niche-themed card-shedder where we are funnelling escaped prisoners through a tunnel. 



Pete found Anja and I a slightly befuddled audience, as we both failed to understand what are fairly simple rules, I think because they are a little unexpected: there are no rounds, you simply keep playing on and on until all your prisoners (ie cards in your hand) have escaped. Also unexpected: Steve, who turned up as we were about to start, but then left again, unable to make it to freedom. 



You can play sets or runs, the only caveat being it must be the same amount of cards or one more or one less as whatever amount the previous player laid. And you can also make a run for it by adding a card to the previous player's cards in order to both hike up the possibility of a big set/run - and of course, ridding yourself of a card in the process. In what I like to think are my Eastwood-in-Alcatraz qualities, I proved best at breaking out of prison in the night. Points are bad:

Sam 0
Pete 6
Anja 17

Sunrise Lane was a slightly closer thing. In fact a much closer thing, for Martin and Ian at least, although Joe wasn't a million miles away.

Martin 101
Ian 100
Joe 88



We were still escaping the penitentiary at this point, so they began playing Martin's trick-taker that is also - I was later told - a melder of Rummikub-type proportions: Doctor Science. Ian said he struggled with it, but seemed to pick up speed as they went. Unable to synchronise groups, we finished 1am Jailbreak and debated what to play next. Steve had now joined us for the duration as well, so we wanted something good for four but not too long. When I suggested Old London Bridge, to my surprise about 2/3rds of the whole room spontaneously intoned "Old London Bridge" in a deep, singsong voice. I was both alarmed and intrigued, so we jettisoned all other ideas and Steve set it up. 


I think Andrew has previously explained the rules so I won't regurgitate them here, but I really enjoyed this. Thematically it's entirely nonsensical - everyone builds their own bridge and bids for buildings - but it's speedy and interactive and different strategic approaches are available. Anja began her bridge with a bucolic park, and focused early energies on the chapel track, which determines the very common tie-breakers. All of us - except Pete I think, who was less wasteful - pushed previously-built buildings into the Thames to replace them with others, and Steve was most effective on the pink track, the name of which now escapes me. 


Anja pulled a fast one on Steve in the final round, giving the post its title. But it was Pete - the only player to complete their bridge - who was to triumph, as his sprint up the chapel track, highest-bidding cards and collection of cash saw him dwarf our efforts. 

Pete 50
Sam 42
Steve 35
Anja 26

They finished a crazy Ra around now as well. When I looked over in the first round, there was a solitary Ra tile out on Joe's bespoke mat, and yet Martin had a collection of tiles in front of him that suggested the entire game was nearly over. Fifteen of them!


I also heard Joe bemoaning his filthy luck, as various Disaster tiles emerged, turning his potential haul into a bag of Egyptian dog turds before his very eyes. Ian grabbed a snap of this horrifying ordeal for posterity.

Joe's anguish not pictured

Neither he nor Ian could catch Martin after that spectacular first round. 

Martin 48
Ian 29
Joe 28

And that was it for the night - it was already 11pm somehow so the social commuters made their way back to their cars and home again. Thanks all, it was constructive. 



1 comment:

  1. It was indeed!

    Ah, so you heard those strange ghostly intonations of 'Old London Bridge' as well? No-one seemed outwardly peturbed so I didn't comment in case I'd imagined it..
    I do enjoy the game, and somehow every round I'm surprised by how quickly it's resolved 😆
    I think the pink track is the gatehouse 🙂

    Need to improve my jailbreak teaching! - I think next time I will just deal out 2 or 3 small hands face up and play them out talking it through. Definitely enjoyed it though, thanks both for persevering!
    (I also have a cunning plan to speed setup..)

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