Friday, 4 November 2016

Octocon Fun!

Friday 28th Oct

The annual GNN-and-friends away-weekend, this year dubbed Octocon for reasons relating to the phases of the Earth orbiting the sun, began last Friday, and finished on Monday just gone. And it's taken me all week to write it up! Just in time for the next GNN-related outing, which I'm sure we'll get to hear about much more swiftly.

I (Joe) picked up Katy at 4pm friday on the dot, and with a car loaded with games (mostly mine - Katy's collection of three games fit snugly in a single hand (without a bag)), set off towards Ilfracombe, to meet up with Hannah, Adam and Arthur; Anja, Steve and Louie; and Jon. 

We all arrived within half an hour of each other, our home for the weekend a pleasing top floor apartment in a converted cinema. Next door was the Masonic temple.

Our home for the weekend.
And just at the bottom of the road was Lidl. But more important than either of these was the entrance to the tunnel beach, visible from the windows.

Whilst Steve and Anja settled Louie, we five played the inaugural game of the weekend - Pairs.
I went bust in 4 of the 6 rounds, reaching a final score of 10pts. Katy raced to the win with Adam in second.

Katy 21
Adam 18
Hannah 12
Joe 10
Jon 9

With Steve and Anja now in attendance, we thought we'd have a quick 7 player game while Jon's jacket potatoes finished cooking. Incan Gold seemed like the perfect choice.
We played my recently acquired version, the new edition of the original game Diamant (confused?). Katy said she preferred the treasure from the original, whilst I think these new shiny rubies and diamonds are more . . . treasury. No one can argue with the new stay/go cards though - no ambiguity here, and consequently no gimmes for players who play the wrong card. The chests for storing your treasure are more robust than the tents, and don't look like chocolate wrappers, something that has often disturbed Sam in the past. Seemingly the only downside to this new edition is the absence of zombie ladies. They have been replaced with boring old spiky logs on ropes. Poor show. But a fun game with or without zombie ladies, and one which I won. Note the mid-pack, all separated by a single point, and then Steve. Sorry Steve.

Joe 26
Adam 19
Katy 18
Anja 17
Hannah 16
Jon 15
Steve 5

After dinner, the mooting of which games to play began in earnest, except there was really only one choice - tonight we would finally get to play Captain Sonar! Except Hannah bowed out, so we had 6 rather than the optimum 8 players. This meant captains took 1st mate duties too. I suggested we might try starting turn by turn, but by the time we'd been through the rules we thought it might be best to just go for it. Katy and I were radio operators on each sub, Jon and Steve captain/1st mate, and Adam and Anja engineers. A few rule clarifications were necessary, but I must have overlooked the rule which said do not put Anja and Steve on the same team. My job as radio operator (radiographer as Katy kept calling it - that's a different board game I think) was relatively simple, and I kept out of the way while my captain and engineer came to blows over the correct etiquette for imparting information between them. Meanwhile our opponents merrily hunted us down and blew us out of the water. We might have been able to limp away had it not been for my helpful advice earlier, involving leaving a blaze in the engine room to blow itself out rather tackle it (metaphorically), which meant we were already compromised.

There was much discussion afterwards, and Jon as the other captain seemed particularly proud of his teams coordination - Adam won extra points for his submariners beard. I want to play again with the full 8 now - and would have no hesitation in suggesting we hit the ground running with the simultaneous game. But it will be a rare evening where we get 8 players and only 8 players. Here's hoping.

Katy/Jon/Adam 0 damage
Joe/Steve/Anja 4 damage


The night was relatively young but we had all had a long drive, so we finished off with a few games of Rhino Hero, which we kept calling Super Rhino - he eventually got called much worse things due to his superpower seeming to be creeping around buildings looking through windows. I can't say the scores need recording in their entirety, but here you go:

Katy 2 cards left
Adam 3
Joe 4
Steve 4
Anja bust (knocked over a bit of the building)
Jon bust (ditto)

game 2
Adam 1 card left
Anja 2
Steve 3
Joe 3
Katy bust
Jon bust

We then played For Sale:

Anja 49
Katy 45
Jon 42
Adam 41
Joe 36
Steve 34

And went to bed. Apologies for the lack of pictures - my phone was charging.

Saturday 29th October

Mornings start early when you have young children, and we were most of us up and about around 8am. Among the tea and coffee, toast and cereal and episodes of Peppa Pig, that unsettling feeling of 'when are we going to play a game'  crept in, and before long, Jon and I sat down to Paperback. This is a recent favourite of mine; having played and loved the iPad implementation, I tracked down a copy for sale, and it was a big hit with Charlotte and Bea during our break in Polruan at the beginning of this half term. It's essentially Dominion with the added fun of making words. Which, if you like making words, is a lot of fun.
Jon took to it like a pro, but my experience with the game won out, and I won. But I can't remember the scores.

Before the weekend began, I had promised Katy that I would swim in the sea, and so we all set off for the Tunnels Beach, leaving Adam to cook and listen to Test Match Special. Swimming happened. Here are the photos to prove it. The sea was much warmer than recent dips in Henleaze lake, but I was immediately very cold on emerging, and headed for home, leaving the rest of the gang to enjoy the sea air.
pic by Katy - the tunnel to the beach

In the tunnel

Great photo by Steve

Back at the pad, and warmed up, Adam and I talked cooking and crossword until the others returned. Anja and Steve treated us to a smorgasboard of cheeses, salads and crusty rolls, aided by their own and Jon's extremely fine homemade chutneys and pickled beetroot. "But . . . games", I hear you mutter. "Where are the games?"

Qwixx proved a decent dice-chucking filler over the course of the weekend, and in its inaugural outing we had an unusual 3 way tie for the win:
Jon 43
Anja 43
Joe 43
Adam 38

Anja took Louie off to see a friend, Arthur and Hannah had a lie down, and Katy took herself for a stroll (NOT a hike). We men settled down to the first big proper game of the weekend - Scythe, which Jon had brought. 

We had all played before, either with Sam or Jon, so we were up and running fairly swiftly. It was my second game, and I'm still getting to grips with it. Both of my games I have pushed for my upgrade star, and it seems to me it's one that inevitably takes most of the game to complete - I feel I should have had other irons in the fire whilst that was going on. I did focus on keeping my popularity on the up, and combat was eschewed by all for most of the game. But Jon was consistently dropping stars, and inevitably we began to bump up against each other on the board. My paltry power did me no favours in the ensuing clashes, and I lost an important hex to Jon. Adam then chanced his luck with a double fight against Jon, but made a tactical error. He dropped a lot of power on the first fight and won, leaving the second battle Jon's for the taking - and Jon only needed one combat star to end the game. And so it was. I was convinced I was staring at fourth place, but the tie-breaker gave me the silver. However, a look at the scores reveals the sad truth - we were all very much in Jon's shadow.

Jon 63
Joe 37 (most pieces on board)
Steve 37
Adam 36




Steve wanted to play Scythe again straight away! But I had agreed to go with Katy to check out the state of the sea at high tide in prep for Sunday's swim, so the others packed it away while I nipped out.
Katy's pics of Ilfracombe

Damien Hirst statue.

On our return, we found Carcassonne with the kids in full swing. But the game had slowed down, and Jon offered to double up on a game of Qwixx with Katy and me. It was a different story to the earlier three-way tie:
Jon 73
Joe 70
Katy 56

When it finally finished the scores for Carcassonne were:
Adam & Arthur ~90
Jon ~70
Steve & Louie ~65

We all settled down for supper, Hannah and Adams delicious lasagne, and a particularly lovely looking salad.



And they made a crumble with custard too. It was all very tasty. Young 'uns were bathed and bedded, and we debated the evenings games in various ways. Anja suggested first, second and third preferences on post-its, Adam countered with 'push the one you want to play towards the centre of the table'. Katy picked up Castles of Mad King Ludwig and took it over to the coffee table, which settled the matter for Jon and Adam, who joined her. I know nothing of the shenanigans, but the scores were:

Jon 124
Adam 123
Katy 115

Ludwiggers
Meanwhile I introduced Steve, Anja and Hannah to Isle of Skye. I really enjoy this, and am always intrigued by the way the scoring tiles interact, as well as the consistent agony of how to price your tiles. I can't remember precisely what went on, because we were also drinking, but in the end, Hannah won handily:

Hannah 54
Steve 49
Joe 43
Anja 35

Not the most fascinating pic
We played a quick game of Qwixx while Ludwig was played - in fact I think we played it whilst they scored Ludwig. I will refrain from Martin-esque comment on the significance of that.

Joe 61
Steve 59
Anja 56
Hannah 51

Qwixx remained on the table for a 5 player game whilst Katy and I stepped out for a breath of unfresh air, and Jon added to his burgeoning roster of wins:

Jon 72
Hannah 64
Steve 57
Anja 56
Adam 35

After that, Hannah called it a night. Did we even moot Captain Sonar at this point? I think we didn't, it was getting on. But we somehow decided on Dream Home and Thurn & Taxis as the next games on the table.

Thurn & Taxis finished:

Adam 30
Anja 22

Dream Home is a new acquisition of mine, and I'd played a couple of games with my girls in the days before Octocon. I nearly didn't bring it with me, as it's pretty light fare - Ticket to Ride with less strategy kind of light. But it's pretty charming, and was the perfect weight for the time of night and gently fuzzed brains available.
Each player starts with an empty house, and over 12 rounds kits out their home with rooms, scoring points for a two card kitchen, a three card sitting room and so on. At the end there are bonuses for functionality - a bathroom on each floor and a kitchen, bathroom and bedroom - and for a complete roof. There are a few unique rooms, including a games room with real games which we all fought over (except we had nowhere to put it), a sauna and a pantry.

Jon won (again!), but there was a tie for second, and Dream Home has a very cute tie-breaker. You scour the rooms of your home for hidden children (does that sound weird?).  Steve had more children secreted in his home than Katy (yeah ok, it's weird):

Jon 44
Steve 37 (more hostages)
Katy 37
Joe 34
Katy's dream roof
After that it was approaching midnight. Adam had vowed not to set foot out of the house, and he and Jon played a couple of games of Patchwork whilst the other four of us took the air again.

Jon 19
Adam 2 

Jon 12
Adam 2

We returned, everybody was pooped and we all went to bed after a very lovely evening.

Sunday 30th October

The clocks went back during the night, and because this means nothing to small children, we were all up bright and early with an extra hour of gaming to look forward to! In the event, I can't say we made the most of that opportunity - games were not even mooted until lunch had come and gone - but it's quality not quantity that counts (that's patent nonsense, I realise). I had promised brunch, which we decided should be called lunch because everyone was already eating breakfast. Steve, Anja and Louie had to head back to Bristol, so after a round of jolly farewells, the others set off to get some air (fresh this time) while I prepped Shakshuka - a favourite recipe from the Ottolenghi book Plenty, involving stewed peppers, tomatoes and eggs. And spices.

Brupper was served at 12 noon on the dot, and our minds turned to games. But also swimming in the sea. 
Hannah and Adam settled Arthur for an afternoon nap, and then they and Jon debated what big afternoon game to tackle. Waggledance won out, and whilst they got cracking, Katy and I played Patchwork. 

It was Katy's first game, but Jon is a master of rules explanation, and she seemed set to wipe the floor with me, getting a fime button economy going from the outset.
However, one of Jon's bits of advice was 'don't bother going after the 7 button bonus tile - take it if you can, but it's rarely a game winner'. I thought this was sensible advice, but in the closing stages the opportunity arose for me to complete a 7x7 square and take the bonus, and I took it. And I won by a point. 

Joe 15
Katy 14

Katy and I left the Waggledancers to it and hit the sea. We chose a different beach, one that had been closed for a wedding the day before, and clambered into the fairly calm waves over a very rocky shoreline. I suggested swimming out and round the rocks to the beach we had swum from on Saturday; Katy was sensibly more cautious. We had been in the sea for about 10 minutes when the swell picked up considerably, and we looked back at the rocky shore to see quite large waves crashing on to it. We wondered how to get back without being dashed on the rocks, and a Radio Four news report began playing in my head, worrier that I am. 
We headed in, and after a few big waves with a nasty undertow, the swell subsided again and we clambered out. A little scratched and bruised, and cold, but essentially safe.

These photos by Hannah are from the previous day, just because there were to many to post at the start. And also so that you can't see the fuss I was making about some little lapping waves.





Steve looks vexed by our idiocy.
When we returned, Waggle Dance was in full swing, but paused while Arthur was settled. Katy had a bath and a nap, while Jon explained the precarious tension with the current gamestate to me. I didn't properly understand. As the game resumed I chewed away at Saturday's crossword, which was pretty chewy, and the final scores were:

Hannah 7 (fewest dice)
Adam 7
Jon 6

Katy returned from her nap and began prepping curry for the evening, and while Hannah kept Arthur entertained, Jon, Adam and I played Isle of Skye. This means that only Katy didn't play IoS this weekend, and didn't on the subsequent Tuesday fixture either, opting for Scythe. Isle of Scythe. Hmmm.
I did quite well for the first few rounds, but Jon and Adam both jumped ahead in the final reckoning, and the final scores were:

Jon 71
Adam 62
Joe 58

Curry continued to be made, with some discussion over the-rice to-naan ratio;. With Arthur happily imbibing episodes of something CBeebies-ish on the tablet, we four played TeamPlay. Hannah thought it would be funny if she and Adam were on the same team; Adam was willing to give it a go. As it turned out, they pipped Jon and I for the win - it was a great game. We also inaugurated a fun way of revealing the scores. One team plays a score card, then the next team plays score cards until they're in the lead, then the first team play more score cards etc etc. It was nail-biting! And that's from someone who could have drowned earlier the same day. 

Hannah and Adam 29
Jon and Joe 27

The Bombay Mix was so fine it had to be eaten with a spoon.
We stopped for Katy's curry, and delicious it was too. Jon and I had pledged to leave no naan behind, so we went back for seconds and thirds. And there was still an untouched pan full of curry on the hob. Katy cooked for 12.  We all enjoyed the benefit of the clocks going back - it was only 6pm, and the lovely evening of games stretched ahead. 
Hannah tactfully suggested Adam could bath Arthur alone if he liked; and while he did, we four played Dream Home again. Jon won. Again. And no need to go searching for hidden children.

Jon 42
Hannah 38
Joe 37
Katy 33

Adam joined us, and we somehow alighted on Colosseum as the big five player to play next. It's apt that we played it since Jon and I had both brought it - this may be the only game that was in evidence twice for the whole weekend - and it's also a GNN favourite that has been long absent.
Only Katy hadn't played, and whilst it's not complex there are phases, and lots of bits. Jon did some more expert explaining, and we settled into putting on fabulously camp shows in ancient Rome.
For the first three, perhaps four rounds, Katy stormed ahead of us all. Adam had pointed out the pitfall of this (that the last place player gets to take one of your tiles), but equally, Jon pointed out that this meant +3 points for each winner podium accrued. As we who have played before know, in Colosseum, you're only as good as your last show - meaning the show you put on in the final round. And everybody (except me) had a little something up their sleeve. Katy looked on in dismay as first Jon, then Hannah, then Adam leaped ahead of her on the scoreboard. I did the decent thing and languished in fifth place, despite my three star performers.

Adam 89
Hannah 82
Jon 81
Katy 71
Joe 61
many Gandalfs

Caesar's in town. And he's brought a friend.
Colosseum remains a firm favourite of mine, but it is long with five, and I was dismayed (more dismay) to see how time had flown whilst we fiddled while Rome burned. We discussed Lords of Vegas, which Jon had been keen to try for several years, but felt a five player game would be too long, so we decided to introduce him to Midnight Party instead.
It's reputation may have been overplayed, as it wasn't the raucous scene that's lead to it's being banned in several households, but then we were playing with five and the knowledge that a small child was sleeping close by. We played three rounds, and Jon showed us all how to escape from ghosts. I accrued what may be an all time losing score, over seven times the winner and double the next worst score. Ahem.

Jon -10
Hannah -24
Adam -29
Katy -33
Joe -71

Octocon was drawing to a close. Hannah and Adam bowed out, but those of us without present children struggled on. Katy was still using the words 'Lords' and 'Vegas' quite a lot, and it may not have been much later than 9.30pm, (the current benchmark for how late LoV can be broken out) - but it would have been a learning game for Jon, and that tipped the balance. We settled into a gentle game of Land Unter. Or Turn the Tide, as less cultured folk like to call it.
I can't remember much about the game, and it's not one that provides a big narrative apart from the threat of drowning sheep, but Katy beat us both, and boy did she let us know iot. No I'm kidding, she was magnanimous. Actually I can't remember either way; but I feel sure the event wouldn't have gone unremarked.

Katy 10
Joe 2
Jon 1
More scintillating photography!

And yet more...

Were we ready to call it quits? Nearly, and if one person had but the other two had kept playing we'd have gone out with a real whimper - but we were all up for a quick and very silly game of Kakerlaken Salat. This is part of the same family as Kakerlaken Poker, but the similarity is only cosmetic. It's more like Dobble in terms of gameplay, with players trying to rid themsleves of a stack of cards. When you place a card you must name the vegetable in question. Except if it's a repeat of the one underneath you have to name another. And if you play a cockroach card, it forbids the naming of a certain vegetable. So of the four vegetables you may find only one is nameable, and if you hesitate, or name an illegal vegtable, you have to take the stack of cards. It's fun and very silly, and the perfect end to a spiffing weekend of games.

We all woke early on Monday, packed up and scooted without so much as a single die or meeple hitting the table (we did nearly finish the crossword with a little help from Google for the difficult last few clues). But as Katy and I discussed on the drive home, there are always more games to be played, and three evenings of gaming just leaves you wanting more. Thank you to all involved, it was huge fun, and I'm already looking forward to next years con. Septicon? Decepticon.

Tuesday, 1 November 2016

Explorers, Chieftains, Pirates, Estate Agents

Tuesday arrived, but as Andrew didn't, it was an unusually Sake-free evening for the rest of us: as well as myself (Sam) Joe, Andy, Katy, Ben and Ian sat around the table - or rather, four of us minus Andy and Joe did, as they searched for parking spots in the locale.

They eventually arrived - Joe generously supplying milk for Sally's tea - and embarked on a journey of temple exploration with Joe's update on Incan Gold: Diamant. I made like a chicken and exited early several times, whilst the others pushed their luck.


 chests, not tents

With no Zombie Ladies in Diamant, it fell to the snakes and spiders to do for them. However, Ian managed to pip me and Joe at the finishing post:

Ian 21
Joe/Sam 20
Andy 13
Katy 9
Ben 8

We embarked on big discussion over what to play. It was just like old times, when we couldn't choose between Stone Age and Notre Dame. With nobody in demonstrative mood, it took Andy's generosity to allow the rest of us to finally choose two games, neither of which he was eager to play. He joined Joe and Ben on the Isle of Skye, whilst Katy, Ian and I set up Scythe.

Early doors

While Joe explained the rules to Andy and Ben, the three of us began exploring, producing and encountering with surprising speed. Ian (blue) spread his workers early and upgraded first, Katy (black) managed to enlist rather quickly, whilst I decided to produce all my workers and generate a bunch of stuff to faff about with. By mid-game it looked like Ian wasn't going to be competitive, as he bemoaned his performance and flung up his hands - metaphorically - in defeat.

Katy and I pushed on, and got ourselves both within a furlong of the finishing line. I decided to end the game before Katy could, because although I controlled the central hex, I wasn't 100% sure who would win, and letting her have one more turn would only increase the likelihood that it wasn't me.

We added up using a mixture of calculator and my mental arithmetic, and at first I though Katy had won. But Katy to her credit insisted we do the sums properly, and it turned out I had:

Sam 68
Katy 63
Ian 39

Isle of Skye had finished only ten minutes before us, with the scores at

Joe 86
Ben 70
Andy 56

They'd started another game which I saw nothing of, called Land Unter. Joe won that too:

Joe 8
Andy/Ben 3

While we bashed out a quick game of Pairs. Katy won that, with yet another tie for second:

Katy 21
Ian/Sam 15

before we joined together again for a game of Get Bit, the game of pirates swimming away from a shark before it eats them. I introduced it as the most random game I own, and confessed that I'd finished 2nd over the weekend playing Dirk. Joe and Andy embraced the idea of playing Dirk (it really is random) but it didn't work out quite so well for them, as they were first eaten:

1 Ian
2 Sam
3 Katy
4 Ben
5 Joe
6 Andy

Maybe it's not so random...

Katy, sans legs

We finished with For Sale, which went badly wrong for me in the first part of the game when I paid massively over the odds for the 12 card. Then in the auction phase I bid my low cards when no-one else did! While I was floundering around metaphorically the others were compensating by dropping their counters all over the floor in sympathy. But back in the world of the game, Joe picked up another win to see out the night!

Joe 53
Katy 52
Andy 50
Ian 46
Sam 39

We'll need Andrew's magic fingers to see how the leaderboard is affected, but it was a good night for Joe!


Sunday, 30 October 2016

Major Improvement

Lucifer and all his little underling devils must have been pacing around the underworld this morning puffing out lungfuls of condensation and staring quizzically at the thermometer because last night I think Hell must have frozen over.

It was a Saturday night and I was expecting to be watching some of the poor fare served up by the terrestrial networks when Jacquie asked me "Did I want to play a game? Do you think I'll like Agricola?". Probably not was my first thought, remembering the time we almost got divorced over a Roll Through the Ages rules explanation. But there it was, a golden opportunity..... Apparently the cast of Orphan Black had been playing it in one of the episodes and it had peaked her interest. So set it up on the kitchen table and agreed that if at any point she was hating it we would stop, also that we would take the first game as a training game....

Proof

Anyway its Sunday evening and we've had four games of it already, the last one with the cards. This is such an unlikely event I had to blog it.

At a table for one

This week, while several GNNers are off having a games festival in Ilfracombe, I was cat-sitting for Sam. This gave me a chance to try some of the single player versions of recent favourites.

I began on Friday evening with Viticulture. This game has been a big hit recently, but how would the game stand up away from the thrust and parry of real opponents?

Unfortunately, not too well. The method used to place your opponents workers is to draw a card at the start of summer or winter and place workers accordingly. Since the game uses a two-player set up this means certain spaces will be unavailable, unless you use your grande.


With these obstacles in the way, the game gives you seven rounds to beat twenty points. I managed it (got to twenty-five) but it didn’t feel that satisfying. It lacked a certain something.

Then on Saturday morning, I broke out Caverna. Recently, this has been the go-to game for Agricola-style worker placement since it avoids the most stressful part of Agricola, trying to feed your family.

Well, in the single player game, that part is back: every round after round five is a harvest! This can cause some serious issues with AP.

Also, and this is the clever bit, when a space has six resources on it, it will reset at the start of the next round. When I read that rule I thought, fair enough, I’ll just wait until it is full and then take it. The trouble is, by that time, I had other plans in motion and the idea of using a go just to pick up lots of stuff seemed like a waste.


The cards for the later rounds are always in the same order, so the game can play out the same way each time, if you do the same things. I got to 59, but the rules suggest that 100 is possible. I’d love to know how. Anyway, this is an excellent version of Caverna and one that really captures what’s so good about the main game.

My board at the end of the game

Finally, on Saturday evening, I went the full Matt Damon and played Terraforming Mars. Now, this must be mankind’s second attempt at colonising the red planet, because the game begins with two cities and two bits of greenery already on the board. After that, you have 14 rounds to achieve all three game-ending criteria.

Blimey. 45 credits and +/-2 on criteria

I enjoyed it, but found my progress rather slow. When round fourteen was over, I’d barely got halfway to each of the end-game targets. Perhaps I haven’t played it enough to know how the cards work together, but it seems like a tough assignment to beat.

Let's science the shit out of this!

It's all getting a bit I'm The Boss

Plenty of production power

But not enough time to make it pay.

So, anyway, that was my weekend. Disappointed by Viticulture, delighted by Caverna and still undecided on Terraforming Mars.

Friday, 28 October 2016

Flower Power

Thursday evening saw myself (Chris), Paul H and Stuart gather, if three people can do that, at my house for another session of gaming. To aid the decision making process I suggested that Paul be the one choosing  the table top encounters for the night. Keyflower was proffered as something he’d wanted to try for a while and I disappeared off to get it before he changed his mind.

Keyflower is not to everybody’s tastes as it can seem more tactical than strategic. The iconography and art can be seen as obtrusive and unattractive and it can be a problem for the AP prone player. However it is one of my favourites, and I'll never turn down a game of it. Its central mechanism whereby you have to decide whether to use your meeples on production and upgrading of tiles or for bidding to gain additional ones adds a unique aspect to the game. I tend to prefer games where you make your plans up on the fly and react to emerging situations. This one almost insists that you do as you get out bid for village tiles and players use production spaces you had your eye on.
 
Forgot to take a photo. Here's one I made earlier
The chaps took on board the rules rather well and we were up and bidding in no time. To help the easing of their first game I made a number of suggestions which, unless you’ve played before, could be easily missed. To their credit these were few and far between. A testament to how successfully they had picked it up was reflected in the final scores.

Chris 54
Paul 53
Stuart 51 – (Although this could be more. I neglected to score the first player marker which is used as a general wild card!)

Keyflower had taken a little longer than expected so we rounded of the evening with a game of 7 Wonders. Well two actually. As with many people before them this has become a firm favourite with the guys. In the first game Paul showed us how to play the game as Giza by focussing on resources to build his wonders and at the same time buying every blue building he could.

In the second game he observed how I had played Alexandria in the first game by focussing on one science and using the 2nd wonder to improve the score. Then showed us how to win by using that tactic. Really well!

Paul 54
Chris 49
Stuart 38

Paul 67
Stuart 45

Chris 39

Wednesday, 26 October 2016

Mechs and the single girl

...With an eagle on her arm. But more about Scythe later.

This week’s games night began as a sparse affair. Just Sam (host), Katy and myself meeting up at half seven. With the promise of Ian and Adam at around 8.30, what should we play to fill the fifty-seven minutes or so (after we’d dispensed with the chit-chat)? We decided Istanbul would be a game that would test our minds and also fit easily into that time.

If only Sam and I had known quite how easily...

While we busied ourselves with building up our wheelbarrows, Katy shuffled between the black market and the palace, slowly getting gems. Then she sped off towards the gem dealer, with plenty of cash in reserve. Then Sam realised she had a “gem dealer times two” card and was about to end the game. And there wasn’t anything we could do to stop her.

Sam's wheelbarrow

And Katy's

Katy 5 gems
Sam 3 plus cash tie-breaker
Andrew 3

So with the spare time, Katy suggested Deep Sea Adventure. And with no one to say that it was the wrong number of players, Sam and I agreed. We dove, collected, returned to the submarine. Well, Sam did. Katy and I died an early death in round one.

Then Adam arrived, so we instantly included him in the roster, and a little yellow man was added to the crew while Adam was still taking his shoes off. We didn’t think he’d mind starting on zero since, in this case, he was still joint second.

Adam died in round two, while the rest of us got back safely. Then in round three, Sam (clearly winning) simply loaded himself up with treasure, used up all the oxygen and so we all expired.

Sam 23
Andrew 11
Katy 8

And Adam got no points at all, but I can’t put him on the leaderboard since he wasn’t there/paying attention for about fifty percent of the game.

With Ian on the way, we decided to go crazy and give Scythe a go. Katy was the only person who hadn’t played it, so Sam went through the rules.


By the end, Ian had arrived and got settled while Katy looked decidedly unsettled at what lay before her.

I was Nordic something, the blue tribe and a recent favourite. Adam wanted to be yellow but was sitting in the wrong place and had to make do with red. Katy was black, Ian white, Sam yellow.

With five players, there’s a lot less space on the board and, as you’d expect, more fighting. Six battles raged over the course of the game. Movement was fraught with dangers and the encounters apparently at more of a premium. Sam happily took two points off his popularity, ploughing through two of my workers to get to the last on the board.


Adam spread out, slowly but steadily, a veritable red menace. Sam remained concentrated near his base. Katy sighed as she tried to get her head around the rules. Ian also bemoaned his lot, stuck almost exclusively in his three opening hexes. With no metal to make mechs, he spent a lot of time repeating the same actions.

As the game progressed, so Katy became more proficient and Ian got out, by using a mine. Adam took control of the centre hex. Sam spread out and I became hemmed in, stuck behind Sam’s, Ian’s and Adam’s forces, and mostly sulking in the lakes by the end of the game.


Adam finally triggered the end of the game by producing his eighth worker, and getting a sixth star. The scoring produced a surprise for everyone, with Ian coming in first, despite having never built a single mech. How this analogue, tech-free lifestyle ever worked, we’ll never know.

Ian 73
Sam 64
Adam 58
Katy 41
Andrew 38

With the hour just past eleven, we packed up and set off.

Katy leads the Division for Medal Table and Points, while Ian’s win at Scythe propels him into first in Points Ratio.


Sunday, 23 October 2016

Pork Scything

Saturday. Just before Ian and Andrew appeared at the door at 7.30 the boys debated what to play. With surprisingly little stress, Spyfall was chosen. We set up around the table, and after a few moments of exploratory questioning, I wrongly accused Andrew of being the spy - it was Little Joe. Then Stanley, as the spy, correctly guessed our location. Two-nil to the spies! Finally the non-spies won a round when Andrew outed himself but got the location wrong.

The boys were packed off to bed whilst Andrew and I did our best Derren Brown impressions in order to get Ian to play Terraforming Mars. Andrew even managed to get him to open the box and unfold the board. Then I lobbed in rules-explanation hand-grenade.... would he? Could he...?

Our NLP expertise still needs work. However our lust for exploring and resource-management was sated by the setting up of Scythe. I can't get enough of this game; for some reason it really pushes my buttons. Ian had a quick rules-refresher and we were off! Despite it only being his second play Ian's early showing was strong, as he was first to get a mech out and begin exploring the landscape.

But though there are many paths to victory in this game, you make yourself unpopular at your peril. Ian's ability to take two options on Encounter cards, and the temptation to take the most powerful (and unpopular) ones kept him languishing in the doldrums of the proletariat's estimation, whilst Andrew and I courted them rather more graciously. Whilst Andrew populated the south with his seemingly-Catholically-minded workers, I spread my workers far and wide, encouraged by their ability to swim.



Outside the world of the game, we opened up Ian's bag of pork scratchings and Andrew announced he could feel the consumption of each piece shaving minutes off his life.  I made my way to the Factory and then triggered the game end by getting my last two stars down in one turn.

Sam 75
Andrew 48
Ian 33

As Scythe was packed away we decided on its' polar opposite in gaming terms: Push It. This is always fun, and especially so when everyone is high on pork. Fantastically awful flicks seemed to be the predominant feature, but Ian seemed to be the person most in control of himself:

Ian 11
Sam 7
Andrew 4

We followed this with Love Letter. This is one of Ian's go-to games in terms of results, but Andrew's astonishing telepathy was what decided it. Of his five guards played in three rounds, four of them guessed correctly:

Andrew 3
Sam 1
Ian 0

Andrew went ti get the next game, and returned with this mysterious bulb



"What kind of game is that?" he asked in dismay.

We played Take it Easy. I began calling different types of cheese, and ran out after about fifteen of them, calling simply "cheese" each tile for the remainder. Andrew and Ian didn't seem bothered. And cheese seemed to be rather lucky for me, as I replicated my recent score of 222! Andrew then called things he used to have on VHS, giving us rare insight into his oft-concealed psyche - as well as his age. "You remember that!" he cried to Ian, who looked blank. Ian called video games that had a pivotal impact on him. I didn't realise there were so many. It was like someone talking in latin...

Sam 532
Andrew 463
Ian 375



Finally we bashed through a game of Micro Robots. This is hard enough after a strong coffee, but with all of us now in the Saturday night vibe, it took a humungous effort to focus our brains. My training sessions with the kids paid off, though, as I managed to pick up the win.

We made plans to force Ian to terraform soon, then called it a night.