It was the perfect opportunity to give Alien Frontiers a spin — the much-lauded dice-based fifties-sci-fi-themed first-game-from-clever-mojo-games-last-year.
Easy enough to pick up, and a very clean, unfussy design. It plays fairly fast, but with two seemed a little underwhelming. The spaces are limited in the two-player game, to reflect the spaces that would be taken by your opponents in a three or four player game, but what's missing is the screwage those two extra opponents would deal out. It is a game where you can be pro-actively aggressive (albeit in a relatively gentle way), and shut down your rivals, and with two of us, being fairly nice to each other at that, it lacked ooomph. I won by a point - but there was some too-ing and fro-ing, it was nice and close.
But it didn't outstay it's welcome, and so we decided to return to medieval Paris for a go at two-player Notre Dame. We had both played this once before, and I took a right pasting, coming fifth in a five player game. I'd learned from my mistakes, and went in to the game determined not to run out of money or influence cubes. I aped Adam's winning strategy from the last game, of going to the park early, which gives you an extra VP whenever you take VPs - it's a very useful spot. It also helps keep the rats at bay early on.
This time Andrew seemed to make a similar mistake to me in the last game — caring about his people. He went to the hospital a few times to keep the plague level down; but by mid game was out of money, and unable to hire those all-important extra people.
I really like Notre Dame — I love the card-drafting, and you're not really dealing with any big numbers — you've only ever got a few coins and cubes at your disposal, and a choice of three cards (of which you only play two anyway) each turn.
Despite the big imbalance in points (Andrew was clearly lagging by the mid-game, with no real chance to catch up) it makes a good two-player game, one which would be far more tightly fought if we both had a few more games under our belts. And it took just under an hour to play, incuding set-up.
In some ways, I'm more keen to get Notre Dame to the table again than Alien Frontiers — that might change once we play a four player game of the latter, I guess. Just goes to show, newer and shinier isn't necessarily better. Sometimes some scuffed bits of cardboard and a few wooden cubes are all you need to have fun. Oh, and a well-designed game.