But then, those players who successfully score have to cross off the numbers they used on their player mat and those numbers can’t be used again.
Wednesday, 3 May 2023
Glass is blue
But then, those players who successfully score have to cross off the numbers they used on their player mat and those numbers can’t be used again.
Wednesday, 26 April 2023
Smurf’s up
We played the basic game on the Italia circuit. It was pretty tight at the start until I struggled round a corner and got left behind on lap one. Ian was in the lead in lap two but with a severely overheated engine that limited his options.
I clawed my way back into third, but the last lap was all about Sam and Martin. We used the kind of language that I’m sure all Formula 1 drivers would recognise (“Oh shit, I’m going really fast,” and “Corners are annoying”). Both Sam and Martin went past the finish line on the same turn, so it was a matter of who passed the furthest and after playing a stress card Martin revealed a 3, which pushed him past Sam for the win.
As for the game, I got a bit lucky, with a healthy supply of 8s and 7s, meaning I was able to predict the maximum 3 tricks each time. Martin fared less well, though. Apart from the very first hand, he didn’t win again until round four. Ian was my closest rival, notwithstanding my mid-game score summary as 11-11 when it was actually 13-10 in my favour.
It was a lot of fun. Sam’s rough pyramid of brown cubes with orange cubes underneath was definitely a volcano, I thought, but it turned out to be poo. Meanwhile, my egg was mistaken for a snowman. The only downside was the number of times a card had to be replaced because it had recently been played and written up on the blog. We played twice.
Monday, 24 April 2023
Discussion of Pants on Line
Oh dear - I was supposed to do the blog for last Tuesday, and what with one thing and another I haven’t got round to it, and it’s Tuesday again tomorrow!
So I’ll make this short and sweet…
At one point we thought we might have just three, comprising me, Martin and my friend Matt, who is an occasional visitor. But in the event we were up to 7, as Gareth and Andy Bate arrived with Martin, and Steve and Adam H trickled in a little later.
We played Rapido whilst waiting for Steve. I had the sort of game I’ve seen others have before, where luck smiled on me repeatedly and I made steady progress round the board. Others had markedly worse luck, with one of them (Adam?) back on the starting block by the time I rolled a double three and romped home. This was the only thing I thought to take a photo of all evening - funny that! Martin noted that I’d scored the same as everyone else put together. What can I say - pure skill.
Steve having arrived while we finished up Rapido, we split into two tables, with Martin, Gareth and Adam playing the unpleasantly graphicked Aristocracy. Andy, Matt, Steve and I pulled out the Martin Wallace push-your-luck classic Hit Z Road. Andy wasn’t sure he’d be able to stay til the end, and sure enough our journey to the West Coast fleeing zombie hordes did take us longer than it says on the box, what with rules explanations and everything. Thematically, I’m not sure having to leave to pick up someone from choir is quite as on point as being eaten alive by the undead, but Andy did the former, and then Matt and I both succumbed to the latter in fairly short order, just one round shy of sanctuary. This left Steve, the only person left playing, a very lonely winner. Well him and his band of survivors.
Steve alive
Joe/Matt dead
Andy B missing in action
At the other end of the table Aristocracy had finished, and Mapmaker had begun and ended. I think Adam won Aristocracy, and Martin Mapmaker, but I may be wrong - one of the players can add the scores in the comments if they can remember!
Aristocracy:
Adam 45
Gareth 43
Martin 38
Mapmaker:
Martin 4.3
Gareth 4.0
Adam 3.1
At this point Matt bowed out - perhaps demoralised that his interactions with the zombie horde hadn’t been more positive; the remaining five played Art Robbery. We played twice, because in the first few rounds of the first game, people were still acclimatising to the dickish nature of the game, and not doing enough robbing. That game ended with Martin having the least alibis, Adam winning, and everyone’s scores being strangely evenly spread.
Adam 32
Steve 24
Gareth 17
Joe 8
Martin X
We played again, with a much feistier vibe, and I won - a first for me with this game. I like it now. We should play more. Gareth took the fall this time.
Joe 28
Steve 25
Adam 14
Martin 11
Gareth X
Now Adam and Steve departed, and Gareth, Martin and I played a couple of So Clover’s. We didn’t do great - scoring first 9 out of a possible 18, then 14. Unsurprisingly, this being all but a week ago, I can’t remember any of the words or clues. I think I’d probably drunk quite a bit of white wine too.
Thus ended the evening. I did make one note along with the scores, which reads “Discussion of pants online”, as far as I can tell. Or is it “pants on line”? If anyone can remember why I wrote this, feel free to enlighten us in the comments.
Friday, 21 April 2023
Stop on Red
A bit of a Thursday night gaming sortie last night as Ian, Katy and I sat down to play Scythe. It had been a while for Katy and she needed a refresher, so we talked her through the objectives and turn by turn beats, and then were off into fictional Europa.
I realised that in choosing three different factions from Saturday we'd ended up red (Ian), yellow (Katy) and green (me). As I spread across the board I could place flags, potentially doubling the value of controlled hexes for myself; a fact I kept forgetting. Katy could spend combat cards like resources and Ian had the oft-heralded power to not change slots between turns.
We were only going to play once but each play is so rapid, and the next legacy envelope was so close, that we did two more, winning twice and losing once, and in the envelope was a special ability for Ian's nerf gun character. We'll try that next time.
Sunday, 16 April 2023
It's not a popularity contest
For the first time in a long time, Scythe made it to the table last night. It was a Saturday and I was joined by Ian and Laura, with Adam imminent. At least, we thought he was imminent. Our concern grew as we reached nearly 8 with no Adam, and no word from him. It turned out he'd forgotten. Forgotten! Games!! An already strange situation got even stranger: as punishment, we would take his first few turns for him, as he hopped on his bike.
Everyone had played it before so the three of us began. One of the things I love about Scythe is how rapid it is. Turns flew by and we'd already been four times around the table when Adam arrived, breathless, apologetic, and needing a brief refresher. In fact the longest turn previous to his arrival had been his own, as we all debated what he'd do. But now he was here and could organise himself. Which he did.
Wednesday, 12 April 2023
Hemmed in by Chocolate
Steve did that old mistake of looking at the wrong page of the pad and so for the first round he thought he was the conspirator. Turns out, he makes an excellent Conspirator because no one suspected him. Meanwhile, Joe made sure everyone kept their hands at 6 cards with constant reminders to draw from the pack, and he even considered a variant where players without six cards would be disqualified.
As for the games, early on Steve and Katy sped off into such a big lead that they started comparing scores in a sort of cross-table challenge to be overall champion. Our game was very ship-based at the start and then I went big on keys while Steve and Anja tended to monopolise the food cupboards (you know, that bit of the board with biscuits, fish and broccoli).
Wednesday, 5 April 2023
Euro Currencies
Last night's GNN meet-up unusually had no Martin at it, as he was away in the US. There was also the rare and welcome sight of Steve, giving the room a slight 2013 kind of vibe. But before he, Adam H and Joe all turned up, at 7.30 there was just Katy, Ian and myself (Sam). And after comparing our weeks - they'd both been to gigs; Katy had crowdsurfed - we played Zombie Kidz Evolution.
This is a couldn't-be-simpler co-op game of trying to padlock all four school gates before you are overrun by zombies. On your turn, you roll a die and a zombie (probably) arrives in the school. You can move one spot (or stay where you are) and eliminate one or two zombies in the room you stop in. Padlocking the gates is an automatic action, but the catch is there must be two of you present to do it, and if a room ever gathers more than two zombies you can do nothing about it. If you're asked to add more zombies and you've run out, you lose! Which was exactly what happened to us on our first attempt - each game takes about 5-10 minutes - before triumphantly applying padlocks on our second try.
The game has legacy aspects too: win or lose, after X amount of games there are envelopes to be opened that will change it fractionally. Katy however was more excited by the stickers that get applied to the back of the rulebook, heralding victory or defeat.
A freshly-shorn Joe arrived. He too had had an interesting week, removing his beard for the sole purpose of a fancy-dress party. One has to admire his commitment to character. With Adam and Steve not here yet, I thought we could bash through a quick play of Coral, as I (erroneously (obviously)) thought I remembered the rules.














