2015
To kick off the year, we gifted Andrew a copy of Robinson Crusoe, and he played it solo a few nights later, resulting in one of my favourite posts ever. Katy won a 9-player game of 6Nimmt and unofficial game of the month is Castles of Mad King Ludwig, which is getting played quite a bit - Adam returns from paternity leave to wipe the floor with us at it.
Mid-January Andrew wins a poker night, ousting perennial champ Tom Russell. Ian comes close to a Perfect 5 but is stymied by Timeline. Joe shouts "Immigrants!" in a crowded Bristol cafe (solving a crossword clue), Potato Man and Pairs both appear, and Adam manages a minus score in No Thanks.
The night I play all the games in my onesie is also the night I accidentally sit on Finn, who has developed a habit of jumping onto recently-vacated chairs (usually Andrew's). Katy plays Impulse for the first time, a game - like Carrara - which just seems always to be a fight for second behind Martin. Was this the night his foul-mouthed firmament-related nickname was born? It was definitely the first night of Win, Lose or Banana. Although there's no record of the winner, Katy had an actual banana.
Quiz question: in which game did Chris get a round of applause for exploring Australia?
Hannah won an epic game of Chinatown. Martin introduced/re-introduced Tigris and Euphrates to the group, and amazingly Joe beat him. Whilst the oft-seen Macao from 2014 hasn't been seen yet this year, Biblios is still hitting the table regularly.
We had a six-player game of Quartermaster General that Andrew, usually so sanguine, detested. The first season of the year ends with Katy triumphant, even though she isn't actually present the night the curtain comes down. Martin and Sarah move into their new Easton home, and after several attempts at serial murder, Jack the Ripper finally pulls off a win in Letters from Whitechapel.
Come May, we hold a board game day at Centrespace, raising a modest amount for the NSPCC in the protest. The head of natural history at the BBC wins Fauna, and Martin proves to be rather good at table tennis.
In late May, Andrew and Andy Bate beat Martin into third in a game of impulse. However any temptation to carry this momentum into a game of Carrara is sadly resisted. Railways of the World seems to be a go-to, especially on non-Tuesday nights, and in an effort to give it a little more immersion we come up with some cube colour contents:
At the first games night at Martin's house, Andy has a game called Midnight Party in his bag. But it doesn't get played until the following week, curiously as the evening-opener! How young and naive we were. But it's clearly a hit, regardless.
The second season of the year wraps up with Katy Points Ratio Queen and Martin winning by pretty much every other metric (Adam is still largely absent, however, with a baby at home). Andrew drunkenly writes a slightly confusing blogpost regarding Joe's gender, and Charlotte bans Midnight Party for being too loud.
Come the high summer, come also Zendo, which appears for the first time. Katy hosts a Tuesday night for the first time, and a Knizia from way back in 1979 gets played (Circus Maximus). It's rarely been seen since, despite an apparently warm reception, and a young Reiner himself peering out twinklingly from the rulebook.
I nearly get a Perfect 5 in one night before coming last in the suitably-named No Thanks. As if to ram home the disappointment, I end the evening treading on a slug.
There was a highly dextrous night with chip-flipper Safranito, level-upper Villa Paletti and even the thematic game of mountain-climbing, K2, on the table. Joe introduces his home-made dice tower as well, continuing his hobby of buying or building dice-based objects that one can throw dice in.
On September 9th, Codenames makes its bow. Everyone likes it, and perhaps this is truly the moment where the puzzly euros begin to drop away and shorter, more party-vibed stuff edges toward centre-stage (although it should be noted both Quantum and Lords of Vegas have already become regulars). Little Joe gives away my cards in Love Letter by saying "I can see her boobies" and Dirk tied for a win (with Andrew) in 7 Wonders, pushing Ian into third. In September Bandu arrives, and with it crestfallen tower-builders and Bandu-breath.
In October, Andrew brings a pal from work called Ben for the first time. He's part of an epic evening that ends with some crazy Bandu constructions on the table, and enjoys it enough that he joins us on a regular basis here on in.
After a long silence from Robinson Crusoe, Andrew returns to the cursed island once more, with another classic journal of his demise. And sick of peeing in people's gardens on his way home from games night, he pivots to spirits on the next Tuesday, which seems to meet the basic principles of success.
What with Bandu being such a success, more dexterity games hit the table, and Martin suffers from being c**tside of me in Hamsterolle.
But whilst Hamsterolle only stuck around for a couple of plays,Take It Easy was now a regular on the table and the tiles being announced with their own theme had become a thing: Phil Collins songs, Middle Earth characters, etc. Sometimes even interesting things. Chris took this meme in an interesting direction by naming all the people he hated at school. Andrew and I started off teasing him but ended up casting nervous glances at each other.
Ian scored the same amount of points (49) in Railways of the World three plays running. The winter season wraps up with Adam points ratio king and Katy queen of everything else (on the leaderboard, I mean). Andrew does a huge yearly round-up over two posts, and then what do you know, the year is done.
We had the famous 'long' game of Quantum that put Martin off it, as he Joe and I all constantly cancelled each other out. Sally is briefly seen in a game of Push It and Ian, Chris and I come up with this delightful box-cover image for Codenames.
The regular games are Pairs, Timeline, the now-forgotten FUSE. and Push It. The latter is seen so often - and clearly so violated - that we add new rules for flicking pucks off the table. This leads to an incredible zero (minus zero, in fact) to hero story for Adam and Andy, which Andrew helpfully represents in graph form.
Russian Railroads returns and Tumblin' Dice appears along with - unrelated - the first mention of the 'rules sweats' (La Granja). Andrew and I went to the UK board game expo for the first time and I was so overcome I put the wrong fuel in the car on the way home, giving us a 40 minute wait for rescue before a tow back to Bristol.
And on a late-October autumnal evening, Jacquie asked Chris if he thought she'd enjoy Agricola. His eyes lit up and they began a Friday-night tradition that continues to this day (which is playing Agricola, just to be totally clear). The gaming getaway weekend was in October (Octocon, of course) and in November, Fuji Flush arrives to an apparently underwhelmed set of recipients.
And shortly after this, Martin gets a Perfect 5 in one night. Ian, Andrew and I spend the entire time it takes him to achieve this playing Black Orchestra, and finished the game all in prison, awaiting execution <insert irony game-related irony here>.
Speaking of which, I begin playing A Feast for Odin, firstly by myself and then getting a Nordic battering at the hands of Stanley, and then Adam wins his debut game as Anja and I fail miserably. In the other room, something like a dozen games get played in the time it takes us to realise our terrible mistake. The next week, Andrew wins, and he wins his next play of it as well. Maybe that's what inspires him to introduce colour to his collection of data.
In early March, Adam picks up another Perfect 5, and what's more from playing only five games in the season. Andrew's leaderboard confections get ever more idiosyncratic... (scroll down for explanation here)
And there's a bona fide insane leaderboard involving Katy's initials here. As winter turns to spring, so the turning wheels of Flamme Rouge arrive, and Adam takes the points ratio crown, although heaven knows how it's calculated at this point. Laura - not Laura Izzard, but Chris' pal from the Chippenham club - joins us for the first time, and Great Western Trail makes a bow and so do Insider, NMBR9 and Movable Type. Perudo makes a persistent comeback.
Martin has been little-seen for a while but he celebrates a rare hosting by imprisoning us all in San Quentin, complete with low-grade narcotics and the odd shiv. We lose at FlipShips but Steve wonders if that is such a bad thing after all.
Ethnos appears for the first time, with its inimitable ability to explode components on various directions. Before you know it, November is here and we all decamp to Powys for another weekend of ludological delights. Shortly after this, The Quest for El Dorado and Azul are both hits on the block and Matt spills so much beer on Zendo that a salad spinner is used to dry the pieces out.
In February, Bristol-based designer Frank West runs the City of Games convention and I attend with Stan - who is yet to be fully pulled away from card by the power of Fortnite et al. Joe and Charlotte played the Bernie DeKoven (designer/philosopher/writer) legacy box with Sally and I and had a wonderful;y curious evening.
In March, The Mind makes its first appearance and Martin's pal Stuart becomes a semi-regular attendee. Martin continues winning pretty much every Time of Crisis game there is and in Chippenham the hammer-and-treaty epic that is Twilight Imperium makes its debut with a big evening-eating hello. Saying goodbye after 16 years with me is Finn, who goes to the great cat cushion in the sky along with Otto.
Joe is still insisting that all the Perudo dice can fit under the cap and we're playing a lot of trick-takers - Voodoo Prince, Texas Showdown. As if in response, Stuart, Joe, Andrew and I spend a Saturday night playing Cuba Libre, along with actual cigars, in which Andrew triumphs as the Syndicate. We all have a blast but the jury appears to be out on COIN games, largely because of the combination of play-length and AP-generation: Cuba Libre is the 'gateway' coin and a short game takes us 4 hours.
As if in answer to Katy's absence, Laura Izzard rocks up for the first time in May and is put through the rules-learning grinder, playing three new games in a single night. A week or two later we try out the Expanse, which nobody seems to like and Andrew compares unfavourably to the currently in-vogue Eggs of Ostrich.
The Times of Crises are still going strong and amazingly Martin hasn't won for three games running (Ian/Ian/Joe). Ian also beats Martin at Impulse, and FaceCards arrives to much hilarity.
Root also makes a debut, although it's only me who seems to love it of the regular Tuesday bunch, as more than one person is pretty vocal in their dislike. I set off on a series of plays with the boys to make up for it.
BY the time the curtain falls on 2018, Martin has reestablished himself as perpetual emperor and we agree it's been a vintage year for new <to us> games, with Heaven and Ale, Just One, Root, Burgle Bros, The Mind, Decrypto and Texas Showdown to name just seven. Which is plenty.
And Martin and I, after serial failures, finally win a game of Decrypto whilst being on the same team. In February, SpaceCorp arrives, and Joe wins the first multi-player game on a tie-breaker. Momentous March arrives with both Katy and Quentin returning from epic absences on the same evening. They're rewarded with the bamboozlement of Chameleon and Fuji Flush.
Steve and I are so confused by the rules to Maskmen that we are giving up on the game only to be rescued by Martin, who rides in like a cross between Lancelot and Dilbert. Senators appears in April, and so does 'Big T' - the always-amiable Adam Taylor. Orbit arrives, and divides the group down the middle into love it/yet to play it (albeit some of the yet-to-play would hate it). Res Arcana and Belratti grace the table too.
In October, Katy gave Adam her now famous/infamous clue of "the" in Just One. The same night, Adam H comes last in Orbit, and a week or three later we hide Martin's birthday cake inside the Fauna box.
Trick-taking starts its third wave, with The Crew hitting the table, and Novocon passes in a flash of meeples and card. Then Babylonia becomes the latest Knizia title to start racking up plays, and Medium makes a happy bedfellow.
The year closes out with Joe hosting a bijou Christmascon at his studio, with only three others able to attend. Nonetheless, they put in the hours and crack a host of games, and this chapter of GNN history finishes up with oft-seen but little-mentioned (here) Kribbeln.
Before anyone else (possibly) comments, I should extend my thanks to Andrew for doing the lion's share of blogging through this time! His diligent note-taking and photo-remembering have been responsible for most of the highlights.
ReplyDeleteWow, so many memories. Including that game of Biblios against Ian. I panicked and changed strategy half way through managed to win no dice at all! Amazing leader boards too. Well done me.
ReplyDeleteExcellent work, both. I have a copy of JamSumo, Beasty Bar (1 & 2) and Acquire, so if you want to play those (again) then let me know and I'll bring them next time I'm able to join you for gaming goodness.
ReplyDeleteDefinitely bring JamSumo please!
DeleteAwesome work Sam (and Andrew for laying the extensive groundwork). Just for the eternal record, it's my Stinker, not Martin's. Not that it matters, (except it matters enormously).
ReplyDeleteAmended!
DeleteThere are probably a few mistakes like that, and little cut-de-sacs I started on and never went back to tidy up as well. Broadly though I think it represents GNN's flavour.
Yes, thank you Sam and Andrew, many of these things I had forgotten, including that I appeared to be actually good at games once! I can only imagine all my zeros on the blackboard were because we were playing 6nimmt and that Martin must have been having an off day in the dic point stakes! Looking forward to more of the same soon :D Katy
ReplyDeleteQuiz question answers below:
ReplyDelete1 Chris got a round of applause for exploring Australia in Colonial. Clearly you had to be there but this was about 90 minutes into the game after four of us had achieved very little
2 Martin thought everything (apart from the bidding) was shit in Jorvik
3 Peer Sylvester won Lost Expedition, Andrew went mad and died in Bemused and Steve apologised about Earth in FlipShips
4 Lignum (wood) Trapwords (cat poo), The Mind (dead), SuperPotato (potato)