Tuesday 13 August 2013

The Four Step Program

As usual when Monday rolls around my fingers start twitching. Andrew, post-life drawing, was amenable to getting a couple of games in early so I don't arrive at Adam and Hannah's house tonight panting like a dog with the DT's.

With little discussion we went for Cube Quest as an opener. And having seen it so effective in a previous game, I plumped for the Peppa Defence, where the king is surrounded by cubes packed so tightly they resemble a Roman phalanx. Peppa saw off her dad Mark with this as the King was rendered inaccessible.

the Peppa Defence

And the tactic proved successful twice in a row. Is Cube Quest broken??!

We moved on to a Castle For All Seasons. This hasn't really caught fire with GNN yet but I think it has potential. Maybe not enough people have played it, and with more than two players I guess it's a little longer that the action-packed 55 minutes we played it in. But still - trying to build the castle for victory points (or money) and second-guess the card your opponent will play in order to take advantage? Collect resources for a big payout or go for smaller buildings and get more workers on the board (who bring you end game bonuses)? Time your master-builder to cash in on other player's activities? It's a gem.

In this instance Andrew engineered a multiplier that saw him score lots of points for all his houses - only jumping in the the not-quite-as-good multiplier did I manage to see him off:

Sam 91
Andrew 85

Then we played 7 Wonders. Interestingly both of us played Dirk slightly differently - rather than a card dump for opponents wants or a customer for your own resources, Dirk was played quite aggressively, building armies and expanding both his sciences and a number of guilds. That's the great thing about 7 Wonders - it's always very different due to the make-up of the hands.

Sam 64
Andrew 52
Dirk 38

We'd blasted through four games in an hour and a half and, as I had to see my sponsor, it was time to leave.

5 comments:

  1. And well done to Sam for successfully identifying The Rutles by saying they sounded like "a bunch of people taking the piss out of The Beatles."

    What happens when two people play the Pepper Defence...?

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  2. Good tactic that Peppa Defence! I have shared it my Cube Quest facebook page. The Defensive Formations gallery may interest you.
    https://www.facebook.com/SibCQ

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  3. Some inspiring arrangements there Oly. A more aggressive tactic I like is the tower - a tall tower (or two - one tower can be undone very quickly if you're not starting player) at the forefront of your troops; with which to jump over your opponents defence and knock out his/her king early doors.

    In theory, anyway.

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    1. Ah yes, 'Siege Towers' will form part of the Attack Formations gallery. I love to hear/see different players tactics. Thank You and Flick On!

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